List of updates (SSBU): Difference between revisions
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(→9.0.0) |
m (→9.0.0: Making it a sub-point because I think the above is what it is talking about, but just being unnecessarily vague (thanks patch notes)) |
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*Online | *Online | ||
**The controls during combat in battle arenas while spectators are present have been adjusted. | **The controls during combat in battle arenas while spectators are present have been adjusted. | ||
**The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators.<ref>{{cite web |url= https://twitter.com/NerfHerder08/status/1316207495736700928|title=Nerf_0 on Twitter|accessdate=2021-05-12 |author=@NerfHerder08|date=2020-10-13|quote=Very good Change in 9.0! - The Tickrate/Hertz of a game in an arena that has 4 members or less is now 60 instead of 30! Lobbies larger than 4 appear to be the same. In theory, small arenas should feel the same as quickplay or 1v1.}}</ref> | ***The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators.<ref>{{cite web |url= https://twitter.com/NerfHerder08/status/1316207495736700928|title=Nerf_0 on Twitter|accessdate=2021-05-12 |author=@NerfHerder08|date=2020-10-13|quote=Very good Change in 9.0! - The Tickrate/Hertz of a game in an arena that has 4 members or less is now 60 instead of 30! Lobbies larger than 4 appear to be the same. In theory, small arenas should feel the same as quickplay or 1v1.}}</ref> | ||
**Adjustments have been made to the way [[Global Smash Power]] is calculated. | **Adjustments have been made to the way [[Global Smash Power]] is calculated. | ||
*Misc. | *Misc. |