Street Fighter (universe): Difference between revisions
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**{{GameIcon|SSB4}} The [[Hadoken]], [[Shoryuken]], and [[Tatsumaki Senpukyaku]] debut in this game as special moves. | **{{GameIcon|SSB4}} The [[Hadoken]], [[Shoryuken]], and [[Tatsumaki Senpukyaku]] debut in this game as special moves. | ||
**{{GameIcon|SSB4}} Negative edge originates from this game. | **{{GameIcon|SSB4}} Negative edge originates from this game. | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} The "raised fist" victory pose debuts in this game after defeating an opponent. | ||
**{{GameIcon|SSB4}} Ryu's mechanic of holding the A button down to produce stronger attacks is a direct callback to the pressure-sensitive buttons of the original ''Street Fighter'' arcade machine, which had the same functionality. | **{{GameIcon|SSB4}} Ryu's mechanic of holding the A button down to produce stronger attacks is a direct callback to the pressure-sensitive buttons of the original ''Street Fighter'' arcade machine, which had the same functionality. | ||
**{{GameIcon|SSB4}} Ryu [[on-screen appearance]] is also similar to his intro in ''Street Fighter'', where he simply walks onto the stage. | **{{GameIcon|SSB4}} Ryu [[on-screen appearance]] is also similar to his intro in ''Street Fighter'', where he simply walks onto the stage. |