List of spirits (Wii Fit series): Difference between revisions

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(→‎Spirit Battles: Converting to templates and trimming inspiration. Following SW:TRIVIA, if it ain't interesting it ain't mentioned, and WFT being the fighter and artwork ain't interesting)
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==Spirit Battles==
==Spirit Battles==
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleRow|num=923|name=Wii Balance Board|link=y
|-
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|col1=Yellow}}
|923
|type=Neutral
|{{SpiritTableName|Wii Balance Board|link=y|size=64}}
|power=3,300
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Yellow}}
|stage=[[Wii Fit Studio]]
|{{SpiritType|Neutral}}
|rules=
|3,300
*Easy to Launch
|[[Wii Fit Studio]]
*Move Speed ↑
|•Easy to Launch<br>•Move Speed ↑
|conditions=
|•All fighters are easy to launch after a little while<br>•All fighters have increased move speed after a little while
*All fighters are easy to launch after a little while
|{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}}
*All fighters have increased move speed after a little while
|
|music={{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}}
|insp=
*Wii Fit Trainer references both Wii Fit Trainer and the Wii Balance Board being characters in ''Wii Fit'', which also requires the use of the Wii Balance Board.
*Wii Fit Trainer references both Wii Fit Trainer and the Wii Balance Board being characters in ''Wii Fit'', which also requires the use of the Wii Balance Board.
*The stage references the Wii Balance Board appearing as a background character.
*The stage references the Wii Balance Board appearing as a background character.
*The Easy to Launch and Move Speed ↑ rules and battle conditions reference how ''Wii Fit'' is designed as an exercising game and weight-loss program, thus reducing the player's weight over time.
*The Easy to Launch and Move Speed ↑ rules and battle conditions reference how ''Wii Fit'' is designed as an exercising game and weight-loss program, thus reducing the player's weight over time.
}}
|-
{{SpiritBattleRow|num=925|name=Jackknife
|925
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=Red|num1=4}}
|{{SpiritTableName|Jackknife|size=64}}
|type=Attack
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}×4
|power=1,900
|{{SpiritType|Attack}}
|stage=[[Wii Fit Studio]]
|1,900
|rules=N/A
|[[Wii Fit Studio]]
|conditions=
|N/A
*The enemy favors neutral air attacks
|•The enemy favors neutral air attacks
|music={{SSBUMusicLink|Wii Fit|Super Hoop}}
|{{SSBUMusicLink|Wii Fit|Super Hoop}}
|insp=
|
*The battle condition references the {{iw|wikipedia|jackknife|exercise}} exercise being the Wii Fit Trainer's neutral air attack.
*The battle condition references the {{iw|wikipedia|jackknife|exercise}} exercise being the Wii Fit Trainer's neutral air attack.
}}
|-
{{SpiritBattleRow|num=926|name=Deep Breathing|link=y
|926
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=Green|num1=4}}
|{{SpiritTableName|Deep Breathing|link=y|size=64}}
|type=Shield
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}}×4
|power=9,700
|{{SpiritType|Shield}}
|stage=[[Wii Fit Studio]]
|9,700
|rules=
|[[Wii Fit Studio]]
*Defense
|•Defense
|conditions=
|•Timed battle (1:30)<br>•The enemy has increased defense<br>•The enemy heals over time
*Timed battle (1:30)
|{{SSBUMusicLink|Wii Fit|Yoga}}
*The enemy has increased defense
|
*The enemy heals over time
|music={{SSBUMusicLink|Wii Fit|Yoga}}
|insp=
*The music references to deep breathing as one of the yoga exercises available in ''Wii Fit''.
*The music references to deep breathing as one of the yoga exercises available in ''Wii Fit''.
*The Shield type, Defense ↑ rule, and Autoheal condition references the defensive and healing effect of Wii Fit Trainer's down special, Deep Breathing.
*The Shield type, Defense ↑ rule, and Autoheal condition references the defensive and healing effect of Wii Fit Trainer's down special, Deep Breathing.
}}
|-
{{SpiritBattleRow|num=927|name=Sun Salutation|link=y
|927
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=MaleGreen|num1=6}}
|{{SpiritTableName|Sun Salutation|link=y|size=64}}
|type=Grab
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}×6
|power=10,000
|{{SpiritType|Grab}}
|stage=[[Wii Fit Studio]]
|10,000
|rules=
|[[Wii Fit Studio]]
*Hazard: Lava Floor
|•Hazard: Lava Floor
|conditions=
|•The floor is lava<br>•The enemy favors neutral specials<br>•Defeat an army of fighters
*The floor is lava
|{{SSBUMusicLink|Wii Fit|Yoga}}
*The enemy favors neutral specials
|
*Defeat an army of fighters
|music={{SSBUMusicLink|Wii Fit|Yoga}}
|insp=
*This spirit's Ice-Floor Immunity and the Lava Floor hazard references the heat of the sun, which Sun Salutation is named after.
*This spirit's Ice-Floor Immunity and the Lava Floor hazard references the heat of the sun, which Sun Salutation is named after.
*The music and the puppet fighter's favored Sun Salutation references how Sun Salutation is one of the yoga exercises available in ''Wii Fit'', as well as being the Wii Fit Trainer's neutral special.
*The music and the puppet fighter's favored Sun Salutation references how Sun Salutation is one of the yoga exercises available in ''Wii Fit'', as well as being the Wii Fit Trainer's neutral special.
}}
|-
{{SpiritBattleRow|num=929|name=Dancer|PALname=King of the Dance  
|929
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=MaleRed|num1=4}}
|{{SpiritTableName|Dancer|size=64}} {{Flag|North America}}<br>King of the Dance {{Flag|PAL}}
|type=Shield
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}}×4
|power=2,600
|{{SpiritType|Shield}}
|stage=[[Wii Fit Studio]]
|2,600
|rules=N/A
|[[Wii Fit Studio]]
|conditions=
|N/A
*Defeat the main fighter to win
|•Defeat the main fighter to win<br>•Timed battle (0:30)<br>•Reinforcements will appear during the battle
*Timed battle (0:30)
|{{SSBUMusicLink|Wii Fit|Yoga}}
*Reinforcements will appear during the battle
|
|music={{SSBUMusicLink|Wii Fit|Yoga}}
|insp=
*The music references to the dancer exercise as one of the yoga exercises available in ''Wii Fit''.
*The music references to the dancer exercise as one of the yoga exercises available in ''Wii Fit''.
*The first battle condition references the dancer exercise serving as the basis of the Wii Fit Trainer's forward tilt attack, as opposed to the other Wii Fit Trainer puppet fighters who perform a unique attack referencing a different yoga exercise.
*The first battle condition references the dancer exercise serving as the basis of the Wii Fit Trainer's forward tilt attack, as opposed to the other Wii Fit Trainer puppet fighters who perform a unique attack referencing a different yoga exercise.
}}
|-
{{SpiritBattleRow|num=931|name=Arm & Leg Lift
|931
|enemy=*{{SpiritBattleHead|Wii Fit Trainer|t=Team|col1=Green|num1=4}}
|{{SpiritTableName|Arm & Leg Lift|size=64}}
|type=Shield
|•{{SSBU|Wii Fit Trainer}} Team {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Green}}×4
|power=3,900
|{{SpiritType|Shield}}
|stage=[[Wii Fit Studio]]
|3,900
|rules=N/A
|[[Wii Fit Studio]]
|conditions=
|N/A
*The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors down smash attacks
*The enemy's kicks and knee strikes have increased power
|{{SSBUMusicLink|Wii Fit|Advanced Step}}
*The enemy favors down smash attacks
|
|music={{SSBUMusicLink|Wii Fit|Advanced Step}}
|insp=
*The battle conditions references the arm & leg lift exercise, which strengthens the limbs, as well as serving as the basis of the Wii Fit Trainer's down smash.
*The battle conditions references the arm & leg lift exercise, which strengthens the limbs, as well as serving as the basis of the Wii Fit Trainer's down smash.
}}
|}
|}