Ken (SSBU): Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Ken has unique taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Ken has unique taunts and victory animations.}}
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his clapping animation.}}
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his No Contest animation.}}
*{{change|Ken is more vocal than Ryu.}}
*{{change|Ken is more vocal than Ryu.}}
**{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}}
**{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}}
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===Attributes===
===Attributes===
*{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}}
*{{buff|With the exception of carrying a heavy item, Ken's grounded movement is universally 10% faster than Ryu's}}
**{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}}
**{{buff|Ken's shield jump height is marginally lower than Ryu's, resulting in him landing 1 frame sooner.}}
**{{buff|Ken's shield jump height is marginally lower than Ryu's, resulting in him landing 1 frame sooner.}}


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**{{change|Aesthetically, Ken slowly spins faster during Tatsumaki Senpukyaku.}}
**{{change|Aesthetically, Ken slowly spins faster during Tatsumaki Senpukyaku.}}
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}}
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}}
**{{buff|If all hits connect, Tatsumaki Senpukyaku deals more damage.}}
**{{buff|Due to its multihit property and distance, Tatsumaki Senpukyaku can be used to drag opponents offstage far away at low percentages, being effective against opponents with poor recoveries.}}
**{{buff|Due to its multihit property and distance, Tatsumaki Senpukyaku can be used to drag opponents offstage far away at low percentages, being effective against opponents with poor recoveries.}}
**{{buff|Tatsumaki Senpukyaku has less endlag, allowing for followups after the move is complete.}}
**{{buff|Tatsumaki Senpukyaku has less endlag, allowing for followups after the move is complete.}}
**{{nerf|Tatsumaki Senpukyaku deals less damage, even if all hits connect.}}
**{{nerf|Tatsumaki Senpukyaku does significantly less knockback compared to Ryu's.}}
**{{nerf|Tatsumaki Senpukyaku does significantly less knockback compared to Ryu's.}}
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}}
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}}