Ken (SSBU): Difference between revisions
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Ken has unique taunts and victory animations.}} | *{{change|As with all other Echo Fighters, Ken has unique taunts and victory animations.}} | ||
*{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his | *{{change|Unlike Ryu, Ken faces forward with a neutral expression instead of looking dejected or annoyed during his No Contest animation.}} | ||
*{{change|Ken is more vocal than Ryu.}} | *{{change|Ken is more vocal than Ryu.}} | ||
**{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}} | **{{change|Ken says "I'm ready for ya! Bring it on!" during his [[on-screen appearance]] rather than being silent like Ryu. His dialogue is the same as his fight entrance in ''Street Fighter IV.''}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}} | *{{buff|With the exception of carrying a heavy item, Ken's grounded movement is universally 10% faster than Ryu's}} | ||
**{{buff|Ken's walking (0.75 → 0.825), dashing (1.6 → 1.76) and initial dash (1.76 → 1.936) speeds are faster than those of Ryu, with his initial dash and run speeds being identical to those of {{SSBU|Mario}}.}} | |||
**{{buff|Ken's shield jump height is marginally lower than Ryu's, resulting in him landing 1 frame sooner.}} | **{{buff|Ken's shield jump height is marginally lower than Ryu's, resulting in him landing 1 frame sooner.}} | ||
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**{{change|Aesthetically, Ken slowly spins faster during Tatsumaki Senpukyaku.}} | **{{change|Aesthetically, Ken slowly spins faster during Tatsumaki Senpukyaku.}} | ||
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}} | **{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}} | ||
**{{buff|Due to its multihit property and distance, Tatsumaki Senpukyaku can be used to drag opponents offstage far away at low percentages, being effective against opponents with poor recoveries.}} | **{{buff|Due to its multihit property and distance, Tatsumaki Senpukyaku can be used to drag opponents offstage far away at low percentages, being effective against opponents with poor recoveries.}} | ||
**{{buff|Tatsumaki Senpukyaku has less endlag, allowing for followups after the move is complete.}} | **{{buff|Tatsumaki Senpukyaku has less endlag, allowing for followups after the move is complete.}} | ||
**{{nerf|Tatsumaki Senpukyaku deals less damage, even if all hits connect.}} | |||
**{{nerf|Tatsumaki Senpukyaku does significantly less knockback compared to Ryu's.}} | **{{nerf|Tatsumaki Senpukyaku does significantly less knockback compared to Ryu's.}} | ||
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}} | **{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}} |