Zelda (SSBM): Difference between revisions

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====Current metagame====
====Current metagame====
Almost all of Zelda's supposed winning matchups are considered to be non-viable in the current meta, and many of them actually have a few (albeit situational) tools to combat the best characters in the game, making them overall better than her despite her advantages in the head-to-head. However, players have recognized that she does surprisingly well against the {{SSBM|Ice Climbers}}, due to her Lightning Kicks and down smash being great tools to separate them. {{SSBM|Luigi}}’s floaty physics work against him for similar reasons, with Zelda being able to outpace him in the aerial game. Her throw combos have improved against the species compared to before, able to rack up a surprising amount of damage and can punish them for lack of matchup experience. However, this requires Zelda to make hard reads and play very carefully to land a grab, which can be problematic given the fast-paced mechanics working against her favor. Against the rest of the cast, she has heavily struggled to develop significant breakthroughs against her unfavorable matchups due to her slow mobility, heavy difficulty in approaching, and lack of opportunities in landing her moves. Characters such as {{SSBM|Dr. Mario}} and {{SSBM|Yoshi}}, listed as winning in the matchup chart, are now considered losses against Zelda due to the former’s more developed punish game and easier approach game while the latter can parry through most of her kit.
Almost all of Zelda's supposed winning matchups are considered to be non-viable in the current meta, and many of them actually have a few (albeit situational) tools to combat the best characters in the game, making them overall better than her despite her advantages in the head-to-head. However, players have recognized that she does surprisingly well against the {{SSBM|Ice Climbers}}, due to her Lightning Kicks and down smash being great tools to separate them. {{SSBM|Luigi}}’s floaty physics work against him for similar reasons, with Zelda being able to outpace him in the aerial game. Her throw combos have improved against the species compared to before, able to rack up a surprising amount of damage and can punish them for lack of matchup experience. However, this requires Zelda to make hard reads and play very carefully to land a grab, which can be problematic given the fast-paced mechanics working against her favor. Against the rest of the cast, she has heavily struggled to develop significant breakthroughs against her unfavorable matchups due to her slow mobility, heavy difficulty in approaching, and lack of opportunities in landing her moves. Characters such as {{SSBM|Dr. Mario}} and {{SSBM|Yoshi}}, listed as even in the matchup chart, are now considered losses against Zelda due to the former’s more developed punish game and easier approach game while the latter can parry through most of her kit.


Zelda also suffers from a metagame that has not seen a great deal of development in recent years. Many of her notable players, such as {{Sm|Narcissa}} and {{Sm|Magus}}, have since retired or stopped playing the character entirely. Those who continue to solo main her, such as {{Sm|The Lake}}, have become rather inactive and suffer from worsening tournament placements as other top-tier characters continue to have their metas being pushed.
Zelda also suffers from a metagame that has not seen a great deal of development in recent years. Many of her notable players, such as {{Sm|Narcissa}} and {{Sm|Magus}}, have since retired or stopped playing the character entirely. Those who continue to solo main her, such as {{Sm|The Lake}}, have become rather inactive and suffer from worsening tournament placements as other top-tier characters continue to have their metas being pushed.