Ivysaur (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Attributes: Was classified as an all around character, when he is usually played as more of a zoning character.)
Line 30: Line 30:
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when not far away from the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges.
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when not far away from the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges.


Altogether, Ivysaur somewhat fits an "all-rounder" role as part of the Pokemon Trainer's lineup, being the middle of the three in weight, while also having the longest range and lowest power.
Altogether, Ivysaur fills the "zoner" role, for Pokemon Trainer's lineup, his long range, disjointed attacks, and projectile allow him to excel at keeping opponents out. He is the middle of the three in weight, and is usually used around mid-high percent because of his strong advantage state, combos, and zoning ability.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==