Ivysaur (SSBU): Difference between revisions

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(→‎Attributes: Started reworking Ivysaur's attribute table. I'll fix this up more in a minute!)
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Ivysaur is one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Charizard]]. It is a [[Weight|middleweight]] fighter, having a below average [[dash]] and [[gravity]], an average [[Jump|jump height]], and high [[traction]].
Ivysaur is one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Charizard]]. It is a [[Weight|middleweight]] fighter, having a below average [[dash]] and [[gravity]], an average [[Jump|jump height]], and high [[traction]].


Ivysaur possesses good range overall, more specifically on its up and down aerials, [[Bullet Seed]], and [[Razor Leaf]].
One of Ivysaur's biggest strengths is its range, as its vine-based attacks (neutral attack, up tilt, down tilt, down smash, forward aerial, back aerial and [[Vine Whip]]) all have very generous range that allow Ivysaur to keep foes at a distance with relative ease. Among said attacks, they all either synergize as get-off-me options (down tilt/down smash), mix-up options (up tilt/neutral aerial) or niche KO moves (forward aerial and Vine Whip), which grant Ivysaur a decently effective ranged toolkit. Altogether, this mix gives Ivysaur among the most effective range in the game, made more effective by said moves all having at most 15 frames of startup.


Ivysaur has the slowest [[Walk|walk speed]] and [[Dash|dash speed]] of the three Pokémon, having slightly poor ground mobility, ranking as the 46th fastest and 59th fastest respectively. It also does not have a traditional [[Recovery|recovery move]], instead opting for a [[tether recovery]] as its [[Up special move|up special]].
Another strength that Ivysaur has is its decent air game. While its back aerial is among the weakest of aerial attacks in the game, its aforementioned range allows it to keep foes at a distance. Its neutral aerial has use as a combo extender due to its looping hits using the autolink angle, although its low power makes it easy to intercept. Its up and down aerials are notorious for their KO power and large hitboxes, while its forward aerial, despite its slow startup, is a reliable combo starter into Vine Whip due to its diagonal knockback. Additionally, none of its aerial attacks have more than 17 frames of landing lag, making them good for air-to-ground approaches.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==