Training Mode: Difference between revisions

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*'''Reset''' {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}: Sends all characters back to their original spawn points and resets damage percentages to their original values. Outside of ''Melee'', also removes all items from play, returns the stage to its original form, and restarts the music. In ''Ultimate'', random stage events will occur in the same way as before when resetting the stage.
*'''Reset''' {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}: Sends all characters back to their original spawn points and resets damage percentages to their original values. Outside of ''Melee'', also removes all items from play, returns the stage to its original form, and restarts the music. In ''Ultimate'', random stage events will occur in the same way as before when resetting the stage.
*'''Exit''': Sends the player back to the character selection screen.
*'''Exit''': Sends the player back to the character selection screen.
''Ultimate'' added several new options:
The following options are only available in ''Ultimate'':
*'''[[Move List]]''': Allows the player to read about characters' special moves (including [[Final Smashes]]), as well as information on [[fighter ability|fighter abilities]] and complex special moves.
*'''[[Move List]]''': Allows the player to read about characters' special moves (including [[Final Smashes]]), as well as information on [[fighter ability|fighter abilities]] and complex special moves.
*'''Fixed Damage''': If enabled, CPU percentage will not increase upon taking damage, and CPUs will not use [[Directional Influence|DI]] or [[Smash directional influence|SDI]].
*'''Fixed Damage''': If enabled, CPU percentage will not increase upon taking damage, and CPUs will not use [[Directional Influence|DI]] or [[Smash directional influence|SDI]].