User:CanvasK: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Facilities: Cataloging it here too)
No edit summary
Line 11: Line 11:


=To-do=
=To-do=
*Standardize Spirit battles:
*Keep an eye on Spirit Battles. Someones gotta
**Move <nowiki>{{anchor}}s</nowiki> from images to names. <nowiki>{{anchor}}s</nowiki> on names are double that of on images.
**Look into making a python script for collecting
**Add <nowiki>{{anchor}}s</nowiki> to Spirits without them. Over 60% already have <nowiki>{{anchor}}s</nowiki>, fix the other 40%.
**Fix image sizes. Some are too small some are too big.
**Add some links.
**<s>Perhaps a [[Forum:Centralize spirit battles|template]] would make future changes easier?</s>
<!--===Effects===
<!--===Effects===
There's at least 50. Where to even start?
There's at least 50. Where to even start?
Line 23: Line 19:


=Facilities=
=Facilities=
After using a facility a Spirit will get tired and be unable to use another facility. Being in a match at will make all Spirits un-tired, regardless of: if they are in the team, the length of the match, or the results of the match (SD-ing counts). A Spirit using a Dojo that they have already trained at will not make them tired.
After using a facility a Spirit will get tired and be unable to use another facility. Being in losing or winning a match will make all Spirits un-tired, regardless of: if they are in the team, the length of the match, or the results of the match (SD-ing counts). A Spirit using a Dojo that they have already trained at will not make them tired.


Activities ↑:
Activities ↑:
*Gym: 1.1× more experience per cycle
*Gym: 1.1× more experience per cycle
*Dojos: 1.1× faster learning
*Dojos: 0.learning time
*Ruins: Roughly 1.1× more SP.
*Ruins: Roughly 1.1× more SP.


Line 34: Line 30:


==Dojos==
==Dojos==
Spirits will learn Styles at a rate based on their Class. Styles can be instantly taught with (Class 1/2/3/4) (200/300/400/500)+(10 × # of taught styles) SP.
Spirits will learn Styles at a rate based on their Class. Styles can be instantly taught with (Class 1/2/3/4) (200/300/400/500)+(10 × # of taught styles) SP.
Styles take longer to learn if a Spirit already knows other Styles. Each extra Style adds ⌊1.5×# of Styles known⌋ minutes (leading to a +1, +3, +4, +6,... pattern) before conditions or Activities Up are factored.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 44: Line 41:
|-
|-
! scope="row" | Class 2
! scope="row" | Class 2
| 1:07:00 || 0:45:15 || 0:36:30
| 1:07:00 || 0:45:00 || 0:36:30
|-
|-
! scope="row" | Class 3
! scope="row" | Class 3
| 1:30:00 || 1:00:45 || 0:48:00
| 1:30:00 || 1:00:00 || 0:48:00
|-
|-
! scope="row" | Class 4
! scope="row" | Class 4
Line 95: Line 92:


<!--[https://i.imgur.com/zGN1z70.png formula]-->
<!--[https://i.imgur.com/zGN1z70.png formula]-->
With 't' as time in minutes spent in the Ruins the following can be determined: For t<120, reward = (((⌊t/15⌋*4)-1)/s)*15; for t=120 the above table is used. 's' is a value based on the class of the Spirits; for 4 class 4 s=1, 4 class 3 s=1.5. More testing is needed to find more values of 's' or if it can be calculated from the collective classes.
With 't' as time in minutes spent in the Ruins the following can be determined: For t<120, reward = ((⌊t/15⌋×4)-1)/s⌉×15; for t=120 the above table is used. 's' is a value based on the class of the Spirits; for 4 class 4 s=1, 4 class 3 s=1.5. More testing is needed to find more values of 's' or if it can be calculated from the collective classes.


===Caves (battle item preference)===
===Caves (battle item preference)===