User:CanvasK: Difference between revisions
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(→Facilities: Cataloging it here too) |
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=To-do= | =To-do= | ||
* | *Keep an eye on Spirit Battles. Someones gotta | ||
**Look into making a python script for collecting | |||
** | |||
<!--===Effects=== | <!--===Effects=== | ||
There's at least 50. Where to even start? | There's at least 50. Where to even start? | ||
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=Facilities= | =Facilities= | ||
After using a facility a Spirit will get tired and be unable to use another facility. Being in a match | After using a facility a Spirit will get tired and be unable to use another facility. Being in losing or winning a match will make all Spirits un-tired, regardless of: if they are in the team, the length of the match, or the results of the match (SD-ing counts). A Spirit using a Dojo that they have already trained at will not make them tired. | ||
Activities ↑: | Activities ↑: | ||
*Gym: 1.1× more experience per cycle | *Gym: 1.1× more experience per cycle | ||
*Dojos: | *Dojos: 0.9× learning time | ||
*Ruins: Roughly 1.1× more SP. | *Ruins: Roughly 1.1× more SP. | ||
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==Dojos== | ==Dojos== | ||
Spirits will learn Styles at a rate based on their Class. Styles can be instantly taught with (Class 1/2/3/4) (200/300/400/500)+(10 × # of taught styles) SP. | Spirits will learn Styles at a rate based on their Class. Styles can be instantly taught with (Class 1/2/3/4) (200/300/400/500)+(10 × # of taught styles) SP. | ||
Styles take longer to learn if a Spirit already knows other Styles. Each extra Style adds ⌊1.5×# of Styles known⌋ minutes (leading to a +1, +3, +4, +6,... pattern) before conditions or Activities Up are factored. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
! scope="row" | Class 2 | ! scope="row" | Class 2 | ||
| 1:07:00 || 0:45: | | 1:07:00 || 0:45:00 || 0:36:30 | ||
|- | |- | ||
! scope="row" | Class 3 | ! scope="row" | Class 3 | ||
| 1:30:00 || 1:00: | | 1:30:00 || 1:00:00 || 0:48:00 | ||
|- | |- | ||
! scope="row" | Class 4 | ! scope="row" | Class 4 | ||
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<!--[https://i.imgur.com/zGN1z70.png formula]--> | <!--[https://i.imgur.com/zGN1z70.png formula]--> | ||
With 't' as time in minutes spent in the Ruins the following can be determined: For t<120, reward = | With 't' as time in minutes spent in the Ruins the following can be determined: For t<120, reward = ⌈((⌊t/15⌋×4)-1)/s⌉×15; for t=120 the above table is used. 's' is a value based on the class of the Spirits; for 4 class 4 s=1, 4 class 3 s=1.5. More testing is needed to find more values of 's' or if it can be calculated from the collective classes. | ||
===Caves (battle item preference)=== | ===Caves (battle item preference)=== |