Peanut Popgun: Difference between revisions
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The '''Peanut Popgun''' ({{ja|ピーナッツ・ポップガン|Pīnattsu Poppugan}}, ''Peanuts Popgun'') is [[Diddy Kong]]'s [[neutral special move]]. | The '''Peanut Popgun''' ({{ja|ピーナッツ・ポップガン|Pīnattsu Poppugan}}, ''Peanuts Popgun'') is [[Diddy Kong]]'s [[neutral special move]]. | ||
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When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move. | When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbbdesc=Press and hold the B Button to charge up for a stronger, longer shot. Don't charge it too long, or - BOOM! | |||
|ssb4-3desc=Shoot peanuts. Can be charged and overcharged. | |||
|ssbudesc=Fires peanuts, shell and all. If charged for too long, it'll blow up in his face! | |||
}} | |||
==Customization== | ==Customization== |