Boost Kick: Difference between revisions

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|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
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{{tabber|align=center|title1=3DS|tab1=
{{cquote|''Rise into the air, kicking multiple times.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Raises into the air, striking multiple times, and then finishes with a spinning kick.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Boost Kick''' ({{ja|ブーストキック|Būsuto Kikku}}, ''Boost Kick'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
==Overview==
==Overview==
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to [[Fire Wolf]]. It is a considerably more reliable recovery option than her previous up special move, [[Plasma Wire]], due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via [[Directional Influence]], especially if the victim is at a high percent.
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3desc=Rise into the air, kicking multiple times.''|cite=''Smash for 3DS''{{'}}s foldout}}
|ssbudesc=Raises into the air, striking multiple times, and then finishes with a spinning kick.
}}


==Customization==
==Customization==
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# '''Lateral Kick''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.
# '''Lateral Kick''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.
{{clear}}
{{clear}}
==Origin==
==Origin==
Boost Kick and the Jet Boots are unique to ''Smash'', and has no presence in any ''Metroid'' game. According to [[Masahiro Sakurai]], however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special [[tether recovery|tether recoveries]] in ''SSB4'', which also applied to {{SSB4|Olimar}} (who received [[Winged Pikmin]]) and [[Ivysaur]] (who was cut).
Boost Kick and the Jet Boots are unique to ''Smash'', and has no presence in any ''Metroid'' game. According to [[Masahiro Sakurai]], however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special [[tether recovery|tether recoveries]] in ''SSB4'', which also applied to {{SSB4|Olimar}} (who received [[Winged Pikmin]]) and [[Ivysaur]] (who was cut).