Combo: Difference between revisions

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(→‎Types of combos: We are not bias to smash 4, so I undid edit by that IP)
Tag: Mobile edit
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===''Ultimate''===
===''Ultimate''===
*{{SSBU|Byleth}}: (Only works against {{SSBU|Donkey Kong}}) To initiate the combo, start with [[Sword of the Creator]] then buffer neutral aerial into another up special, then buffer neutral aerial again. At low percents this will drag Donkey Kong into the upper blast zone.
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then a up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then a up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.
*{{SSBU|Falco}}: Up tilt and up throw combo into every one of his aerials besides down aerial at low to mid percents. Down throw also combos into dash attack or forward aerial at low percents.
*{{SSBU|Falco}}: Up tilt and up throw combo into every one of his aerials besides down aerial at low to mid percents. Down throw also combos into dash attack or forward aerial at low percents.
*{{SSBU|Ganondorf}}: Down throw into either jab, forward tilt, dash attack, neutral aerial, or if they don't roll in time, down air to up/neutral aerial. [[Flame Choke]] can also lead to mixups and combos such as down tilt on shorter characters, jab or forward tilt on taller characters, and if they tech-roll towards Ganondorf, Forward or Up Smash could hit them.
*{{SSBU|Jigglypuff}}: Down aerial can combo into [[Rest]], if auto-cancelled.
*{{SSBU|Jigglypuff}}: Down aerial can combo into [[Rest]], if auto-cancelled.
*{{SSBU|Joker}}: Up throw can combo into up aerial or up tilt. Down tilt can combo into up tilt.
*{{SSBU|Joker}}: Up throw can combo into up aerial or up tilt, which can then lead into . Down tilt can combo into up tilt.
*{{SSBU|Ken}}: Tapped jab hits 1 and 2 can combo into a Shoryuken variation.
*{{SSBU|Ken}}: Tapped jab hits 1 and 2 can combo into a Shoryuken variation.
*{{SSBU|King K. Rool}}: Down throw combos into up tilt at lower percents. At higher percents, down throw can combo into a downward angled forward smash or other tilt attacks.
*{{SSBU|King K. Rool}}: Down throw combos into up tilt at lower percents. At higher percents, down throw can combo into a downward angled forward smash or other tilt attacks.