Judge: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 22: Line 22:
In ''Super Smash Bros. 4'', this behavior was removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Also, getting a 1 while in the All-Star Mode's Waiting Room won't cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, making it impossible to use the powerful 9 (but subsequently meaning the player does not have to continually restart to get lucky for a best score).
In ''Super Smash Bros. 4'', this behavior was removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number twice (or theoretically any number of times) in a row. Also, getting a 1 while in the All-Star Mode's Waiting Room won't cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, making it impossible to use the powerful 9 (but subsequently meaning the player does not have to continually restart to get lucky for a best score).


In ''Ultimate'', it is once again impossible to get the same number twice in a row, however it is still possible to get the same number every other roll.
In ''Ultimate'', it is once again impossible to get the same number twice in a row; however, it is still possible to get the same number every other roll.


The effects associated with these numbers are as follows:
The effects associated with these numbers are as follows:
Line 44: Line 44:
|6||Deals [[flame]] damage and is a [[semi-spike]], threatening recovering opponents. It has the second strongest knockback of all Judge attacks.||12%||156%
|6||Deals [[flame]] damage and is a [[semi-spike]], threatening recovering opponents. It has the second strongest knockback of all Judge attacks.||12%||156%
|-
|-
|7||Deals moderate knockback. A [[food]] item will appear in reference to the number 7 being associated with luck. In ''Melee'', ''Brawl'' and ''SSB4'' it will drop one apple while in ''Ultimate'' it will drop 3 apples. The food item will always be an apple from Brawl onwards, possibly as apples can be symbols of good health, and will only appear if the attack connects (even if the target is under the effect of a [[Starman (item)|Super Star]]). The apple appears regardless of whether [[item]]s are [[Item Switch|on or not]].||14% ||264%
|7||Deals moderate knockback. A [[food]] item will appear, likely in reference to the number 7 being associated with luck. In ''Melee'', ''Brawl'' and ''SSB4'' it will drop one apple, while in ''Ultimate'', it will drop 3 apples. The food item will always be an apple from Brawl onwards, possibly as apples can be symbols of good health, and will only appear if the attack connects (even if the target is under the effect of a [[Starman (item)|Super Star]]). The apple appears regardless of whether [[item]]s are [[Item Switch|on or not]].||14% ||264%
|-
|-
|8||[[Freezing|Freezes]] the opponent with fixed vertical knockback, and makes the "[[Ping|PING!]]" sound (or a slightly quieter version of it in ''Melee'').||4%&nbsp;(''Melee'')<br>9%&nbsp;(''Brawl'', ''SSB4'')||N/A
|8||[[Freezing|Freezes]] the opponent with fixed vertical knockback, and makes the "[[Ping|PING!]]" sound (or a slightly quieter version of it in ''Melee'').||4%&nbsp;(''Melee'')<br>9%&nbsp;(''Brawl'', ''SSB4'')||N/A