Up throw: Difference between revisions

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==List of up throws in ''[[Super Smash Bros. Ultimate]]''==
==Lists of up throws in ''[[Super Smash Bros. Ultimate]]''==
{|class="wikitable"
{|class="wikitable"
|-
!Character
!Character
!Description
!Description
!Damage
!Damage
|-
|-
|{{SSBU|Bayonetta}} || ||3% (kick), 4.5% (throw)
|{{SSBU|Bayonetta}}||An outside crescent kick. Allows combos into [[Witch Time]] and up aerial until medium to high percentages.||3% (kick), 4.5% (throw)
|-
|{{SSBU|Bowser}}||Throws the opponent upwards, retreats into his shell, then spins rapidly in order to stab the opponent with the shell's spikes.||0.5% (hits 1-7), 2% (hit 8), 6% (throw)
|-
|{{SSBU|Bowser Jr.}}||The Junior Clown Car throws the opponent upwards. It can lead into up aerial at low percents.||7%
|-
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|{{SSBU|Bowser}} || ||
|{{SSBU|Captain Falcon}}||Holds the opponent up before punching them upwards. Can begin combo into a chain of up aerials or [[Falcon Dive]].||4% (hit 1), 5% (throw)
|-
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|{{SSBU|Bowser Jr.}} || ||
|{{SSBU|Charizard}}||Soars up into the sky and flies back down to slam the captured opponent to the ground. Able to KO middleweights at around 130%, or even earlier if Charizard lands on a platform above the stage.||8% (hit 1), 3% (throw)
|-
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|{{SSBU|Captain Falcon}} || ||4%, then 5% (9% total)
|{{SSBU|Chrom}}||Identical to Marth, but has the damage of Roy's.||6%
|-
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|{{SSBU|Charizard}} || ||
|{{SSBU|Cloud}}||Throws the opponent above him before hitting them with a butterfly kick.||2% (hit 1), 2.5% (hit 2), 4% (throw)
|-
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|{{SSBU|Chrom}} || ||
|{{SSBU|Corrin}}||Pins the opponent to the ground, turns into their dragon form, then launches the opponent upwards with a headbutt.||6.5% (hit 1), 3% (throw)
|-
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|{{SSBU|Cloud}}|| ||
|{{SSBU|Daisy}}||Identical to Peach's||2% (hit 1), 6% (throw)
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|{{SSBU|Corrin}}|| ||
|{{SSBU|Dark Pit}}||Identical to Pit's.||4% (hit 1), 7% (throw)
|-
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|{{SSBU|Daisy}}|| ||
|{{SSBU|Dark Samus}}||Identical to Samus's.||5% (hit 1), 7% (throw)
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|{{SSBU|Dark Pit}} || ||
|{{SSBU|Diddy Kong}}||Throws his opponent up, then performs a handstand kick. Allows combos into his aerials, most noticeably his up aerial.||6%
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|{{SSBU|Dark Samus}} || ||
|{{SSBU|Donkey Kong}}||Throws the opponent upwards with one arm. Well-known for comboing into his up aerial and causing vertical KOs.||9%
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|{{SSBU|Diddy Kong}} || ||
|{{SSBU|Dr. Mario}}||Identical to Mario's. Allows combos into up aerial or [[Dr. Tornado]] at low percents.||8.2%
|-
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|{{SSBU|Donkey Kong}} || ||9%
|{{SSBU|Duck Hunt}}||The dog performs a handstand kick.||6%
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|{{SSBU|Dr. Mario}} || ||
|{{SSBU|Falco}}||Throws the opponent above him before firing a shot from his Blaster. Now has more combo potential due to Falco's faster jumpsquat and can follow into aerials from 0% to 120%.||4% (throw), 4% (Blaster shots)
|-
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|{{SSBU|Duck Hunt}} || ||
|{{SSBU|Fox}}||Throws the opponent above him before shooting them with three rapid-fire shots from his Blaster. Can follow into his up aerial.||2% (throw), 2% (Blaster shots)
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|{{SSBU|Falco}} || ||
|{{SSBU|Ganondorf}}||Identical to Captain Falcon's, but deals more damage and is harder to follow-up with.||10% (hit 1), 3% (throw)
|-
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|{{SSBU|Fox}} || ||2%, then 3 shots of 2% (8% total)
|{{SSBU|Greninja}}||Thrusts the opponent upwards. Allows combos into a up tilt, up aerial, or even a up smash at low to mid percents.||11%
|-
|-
|{{SSBU|Ganondorf}} || ||
|{{SSBU|Ice Climbers}}||The leader will throw the opponent upward before hitting them with their hammer.||3% (hit), 5% (throw)
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|{{SSBU|Greninja}} || ||
|{{SSBU|Ike}}||Throws his Ragnell into the ground then uppercuts the opponent upwards. Could combo into up aerial or [[Aether]].||3.5% (hit 1), 4% (throw)
|-
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|{{SSBU|Ice Climbers}} || ||
|{{SSBU|Incineroar}}||Heaves the opponent over his head, and then performs a Argentine backbreaker on them, similar to King K. Rool's up throw. Can possibly combo into up aerial or [[Cross Chop]].||12%
|-
|-
|{{SSBU|Ike}} || ||
|{{SSBU|Inkling}}||Tosses the opponent above them, then turns into their squid form to headbutt them from below. Can combo into neutral and up aerial at low to mid percents.||3% (hit 1), 3% (hit 2)
|-
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|{{SSBU|Incineroar}} || ||
|{{SSBU|Isabelle}}||Identical to Villager's.||10%
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|{{SSBU|Inkling}} || ||
|{{SSBU|Ivysaur}}||Holds the opponent above itself with its vines and hits them with its bud, sending them upwards. Can combo into [[Bullet Seed]] at 0%, while also being able to combo into up aerial or Vine Whip at mid percents.||4% (hit 1), 5% (hit 2)
|-
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|{{SSBU|Isabelle}} || ||
|{{SSBU|Jigglypuff}}||Spins its body before throwing the opponent upwards. Allows combos into neutral aerial, up aerial, and [[Rest]].||8%
|-
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|{{SSBU|Ivysaur}} || ||
|{{SSBU|Joker}}||Throws the opponent upwards while striking a pose.||7%
|-
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|{{SSBU|Jigglypuff}} || ||
|{{SSBU|Ken}}||Identical to Ryu's.||9%
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|{{SSBU|Ken}} || ||
|{{SSBU|King Dedede}}||Throws the opponent upwards. Can lead into up aerial at low to medium percentages.||4% (hit 1), 5% (throw)
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|{{SSBU|King Dedede}} || ||
|{{SSBU|King K. Rool}}||Heaves the opponent over his head, jumps high into the air, and then launches the opponent upwards. Despite being K. Rool's most damaging throw, it doesn’t KO until 180%, which is later compared to his back throw.||16%
|-
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|{{SSBU|King K. Rool}} || ||
|{{SSBU|Kirby}}||The Air Drop from the Ninja ability. The throw can damage any bystanders upon landing and KO middleweights at around 158% from anywhere on Final Destination.||10% (throw], 7% (landing)
|-
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|{{SSBU|Kirby}} || ||10%
|{{SSBU|Link}}||Throws the opponent overhead before slashing them with his sword. Can KO at around 170% due to its high knockback growth.||5%/4% (hit 1), 2% (throw)
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|{{SSBU|Link}} || ||2%
|{{SSBU|Little Mac}}||An uppercut. Can’t form any aerial combos due to Mac's notoriously poor aerial presence, but can possibly create mix-ups.||4%  
|-
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|{{SSBU|Little Mac}} || ||
|{{SSBU|Lucario}}||Performs an uppercut-styled punch to hit the opponent upwards.||5% (hit), 6% (throw)
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|{{SSBU|Lucario}} || ||
|{{SSBU|Lucas}}||Pyschokinetically spins the opponent overhead by using his finger, launching them upward. Can combo into up aerial.||10%
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|{{SSBU|Lucas}} || ||
|{{SSBU|Lucina}}||Identical to Marth's.||5%
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|{{SSBU|Lucina}} || ||
|{{SSBU|Luigi}}||Swings the Poltergust G-00 upwards. The throw can combo into a forward aerial or up aerial at low to mid percents.||8% (throw), 6% (collateral)
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|{{SSBU|Luigi}} || ||8% (throw), 6% (collateral)
|{{SSBU|Mario}}||Throws the opponent upward with both of his hands. An effective aerial combo throw, allowing follow-ups into his up aerial, down aerial, and [[Super Jump Punch]].||7%
|-
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|{{SSBU|Mario}} || ||7%
|{{SSBU|Marth}}||A one-handed upwards throw. Marth's strongest and most known throw, it can KO at around 170%.||5%
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|{{SSBU|Marth}} || ||
|{{SSBU|Mega Man}}||Throws the opponent in the air with one hand. Allows follow-ups into forward aerial and up aerial at low to mid percents.||8%
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|{{SSBU|Mega Man}} || ||
|{{SSBU|Meta Knight}}||Identical to Kirby's up throw, but the impact doesn’t have the explosion aesthetic.||10% (throw), 7% (landing)
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|{{SSBU|Meta Knight}} || ||
|{{SSBU|Mewtwo}}||Telekinetically spins the opponent around itself before launching them upward above its head. The strongest up throw in the game, being able to KO middleweights at around 131% on Final Destination.||12%
|-
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|{{SSBU|Mewtwo}} || ||
|{{SSBU|Mii Brawler}}||Hits the opponent with a palm strike which launches them upward. Can initiate aerial juggles.||11%
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|{{SSBU|Mii Brawler}} || ||
|{{SSBU|Mii Gunner}}||Tosses the opponent above them, then fires two energy pellets at them.||7% (throw), 3% (both energy pellets)
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|{{SSBU|Mii Gunner}} || ||
|{{SSBU|Mii Swordfighter}}||Throws the opponent upward before attacking them with a spinning slash.||2% (slash), 3% (throw)
|-
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|{{SSBU|Mii Swordfighter}} || ||  
|{{SSBU|Mr. Game and Watch}}||Juggles the opponent and launches them upwards.||12%
|-
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|{{SSBU|Mr. Game & Watch}} || ||
|{{SSBU|Ness}}||Pyschokinetically spins the opponent overhead by using his finger, launching them upward. Can combo into up aerial or [[PK Thunder]].||10%
|-
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|{{SSBU|Ness}} || ||
|{{SSBU|Olimar}}||The Pikmin throws the opponent upwards, then hits them with a headbutt.||Red: 1.2% (hit), 6.4% (throw) (3), 1.1% (hit), 5.9% (throw) (2), 1% (hit) , 5.4% (throw) (1) Yellow: 1.2% (hit), 8.4% (throw) (3), 1.1% (hit), 7.7% (throw) (2), 1% (hit), 7% (throw) (1) Blue: 1.2% (hit), 15% (throw) (3), 1.1% (hit), 13.7% (throw) (2), 1% (hit), 12.5% (throw) (1) White: 1.2% (hit), 8.4% (throw) (3), 1.1% (hit), 7.7% (throw) (2), 1% (hit), 7% (throw) (1) Purple: 1.2% (hit), 8.4% (throw) (3), 1.1% (hit), 7.7% (throw) (2), 1% (hit), 7% (throw) (1)
|-
|-
|{{SSBU|Olimar}} || ||
|{{SSBU|Pac-Man}}||Swings his arm upward to throw the opponent into the air. Isn’t useful for combos, and can’t KO until 220%||5%
|-
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|{{SSBU|Pac-Man}} || ||
|{{SSBU|Palutena}}||Telekinetically raises her opponent upward, then strikes them with her staff.||8%
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|{{SSBU|Palutena}} || ||
|{{SSBU|Peach}}||Puts the opponent above her, and volleys them upwards.||2% (hit 1), 6% (throw)
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|{{SSBU|Peach}} || ||2% (hit 1), 6% (throw)
|{{SSBU|Pichu}}||Identical to Pikachu's, but deals more damage.||5% (hit 1), 5% (throw)
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|{{SSBU|Pichu}} || ||
|{{SSBU|Pikachu}}||Puts the opponent on its head and headbutts them upwards. Pikachu's best combo throw, allowing follow-ups into its aerials and [[Thunder]].||3% (hit 1), 5% (throw).
|-
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|{{SSBU|Pikachu}} || ||
|{{SSBU|Piranha Plant}}||Tosses the opponent above its head before lunging up to chomp on the opponent, launching them upwards. Able to KO middleweights at around 151%.||12%
|-
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|{{SSBU|Pit}} || ||
|{{SSBU|Pit}}||Performs a handstand kick on the opponent. Has little to no utility besides dealing damage.||4% (hit 1), 7% (throw)
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|{{SSBU|Piranha Plant}} || ||
|{{SSBU|Richter}}||Identical to Simon's.||6% (hit 1), 4% (hit 2)
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|{{SSBU|Richter}} || ||6% (hit 1), 4% (hit 2)
|{{SSBU|Ridley}}||Sets the opponent overhead before stabbing them with his tail. Can combo into up aerial at mid percents.||8% (hit 1), 4% (throw)
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|{{SSBU|Ridley}} || ||
|{{SSBU|R.O.B.}}||Hovers in the air before slamming the opponent into the ground.||12%
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|{{SSBU|R.O.B.}} || ||
|{{SSBU|Robin}}||Magically throws the opponent upwards.||8%
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|{{SSBU|Robin}} || ||
|{{SSBU|Rosalina & Luma}}||Swings the opponent up in the air with anti-gravity.||7%
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|{{SSBU|Rosalina & Luma}} || ||
|{{SSBU|Roy}}||Identical to Marth's, but deals a bit more damage.||6%
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|{{SSBU|Roy}} || ||
|{{SSBU|Ryu}}||A stretch kick transitioned into an axe kick. Can combo into his aerials and the axe kick can KO Mario starting at 77% from the edge of Final Destination.||8% (throw), 15% (kick)
|-
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|{{SSBU|Ryu}} || ||
|{{SSBU|Samus}}||Puts the opponent above herself and then shots them upwards with her Arm Cannon. It KOs middleweights under 190% without rage and can combo into up aerial.||5% (hit 1), 7% (throw)
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|{{SSBU|Samus}} || ||
|{{SSBU|Sheik}}||Throws the opponent upwards, and then performs a handstand kick on them.||3% (hit and throw)
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|{{SSBU|Sheik}} || ||
|{{SSBU|Shulk}}||Heaves the opponent above him and then performs a kneeling upward thrust. With Jump Art active, it can follow into a up aerial or [[Air Slash]], allowing possible vertical KOs.||3% (hit 1), 4% (throw)
|-
|-
|{{SSBU|Shulk}} || ||
|{{SSBU|Simon}}||Throws the opponent upwards, then hits them with his Vampire Killer. Can be combos into up smash at low percents, or create aerial juggles.||6% (hit 1), 4% (hit 2)
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|{{SSBU|Simon}} || ||
|{{SSBU|Snake}}||Performs a suplex on the opponent. Can combo into his up tilt at low percentages.||7% (slam), 4% (throw)
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|{{SSBU|Snake}} || ||
|{{SSBU|Sonic}}||Puts the opponent over his head before stabbing them with his quills. Sonic's best throw for combos, allowing follow-ups into Spring Jump-assisted aerials at mid percents.||1% (hit 1), 5% (hit 2)
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|{{SSBU|Sonic}} || ||
|{{SSBU|Squirtle}}||Throws the opponent upwards, then jumps up and hits them with a headbutt. Able to lead into neural aerial and up aerial from low to mid percents. KOs at around 295% on Final Destination.||2% (hit 1), 5% (throw)
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|{{SSBU|Squirtle}} || ||
|{{SSBU|Toon Link}}||Identical to Link and Young Link's.||5% (hit), 2% (throw)
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|{{SSBU|Toon Link}} || ||
|{{SSBU|Villager}}||Flips the net upward and throws the opponent into the air. Can set up aerial juggles with their up aerial.||10%
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|{{SSBU|Villager}} || ||
|{{SSBU|Wario}}||Throws his opponent above him and punches them upwards.||4% (hit 1), 4% (throw), 4% (collateral)
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|{{SSBU|Wario}} || ||
|{{SSBU|Wii Fit Trainer}}||Throws the opponent in a similar fashion to a jump set, a technique used in volleyball.||3% (hit 1), 7% (throw)
|-
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|{{SSBU|Wii Fit Trainer}} || ||
|{{SSBU|Wolf}}||Throws the opponent above him and slashes them upward. Can lead into a forward aerial or up aerial until around 90%||5% (hit 1), 2% (throw)
|-
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|{{SSBU|Wolf}} || ||
|{{SSBU|Yoshi}}||Spits the opponent upwards. Has significantly more knockback compared to previous games, now being able to KO at around 230%.||5%
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|{{SSBU|Yoshi}} || ||5%
|{{SSBU|Young Link}}||Identical to Link and Toon Link's.||4% (hit), 2% (throw)
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|{{SSBU|Young Link}} || ||
|{{SSBU|Zelda}}||Uses magic to spin the opponent overhead and then throw them upwards. Allows follow-ups into neutral aerial at low percents and [[Farore's Wind]] at high percents. Can KO middleweights at around 146%.||11%
|-
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|{{SSBU|Zelda}} || ||
|{{SSBU|Zero Suit Samus}}||A backflip kick. Can KO under 140% with max rage.||2% (hit), 8% (throw)
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|{{SSBU|Zero Suit Samus}} || ||
|}
|}