Talk:Clone/Archive 6: Difference between revisions

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:::::I have an idea: Maybe for the cloneosity chart, physical attributes such as speed and weight should be (minimally) counted. Maybe 0.01% for every point of weight, running speed, falling speed, air speed, and walking speed? This way, Ganondorf and SSB4 Luigi could be dropped down to Psudeo-clone, and YL down to semi-clone, without affecting Pichu or Dr. Mario enough to drop them as well. Does hat sound fair? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 22:18, March 25, 2019 (EDT)
:::::I have an idea: Maybe for the cloneosity chart, physical attributes such as speed and weight should be (minimally) counted. Maybe 0.01% for every point of weight, running speed, falling speed, air speed, and walking speed? This way, Ganondorf and SSB4 Luigi could be dropped down to Psudeo-clone, and YL down to semi-clone, without affecting Pichu or Dr. Mario enough to drop them as well. Does hat sound fair? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 22:18, March 25, 2019 (EDT)
::::::Any system that uses a sliding scale on numerical attributes (e.g. speed, weight, attack stats, etc) is going to be far more inaccurate simply because a) you have to pick out which ones should be counted at all, and b) you have to select the strength for each of them independently (because many of them have different units). There's no need to be so complex just to make some people feel like their opinion is correct. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 06:45, March 28, 2019 (EDT)
::::::Any system that uses a sliding scale on numerical attributes (e.g. speed, weight, attack stats, etc) is going to be far more inaccurate simply because a) you have to pick out which ones should be counted at all, and b) you have to select the strength for each of them independently (because many of them have different units). There's no need to be so complex just to make some people feel like their opinion is correct. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 06:45, March 28, 2019 (EDT)
:::::::I can see what you’re talking about it being conplex, but I disagree that ignoring them entirely is the correct answer either. Despite not taking as long as changing an animation entirely, there is still more work in changing numerical attributes than in not changing them. Instead of basing it on how different the numerical scale is, perhaps basing it on how many are different instead (for example, all of Ganondorf’s and Wolf’s are different from Falcon’s and Fox’s, but Lucas’s weight is the same as Ness’s and Mario’s). Perhaps 0.05% for each one would work? [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 19:28, March 28, 2019 (EDT)
:::::::I can see what you’re talking about it being conplex, but I disagree that ignoring them entirely is the correct answer either. Despite not taking as long as changing an animation entirely, there is still more work in changing numerical attributes than in not changing them. Instead of basing it on how different the numerical scale is, perhaps basing it on how many are different instead (for example, all of Ganondorf’s and Wolf’s are different from Falcon’s and Fox’s, but Lucas’s weight is the same as Ness’s and Mario’s). Perhaps 0.05% for each one would work? After all, whether a character can wall jump or crawl is counted in your chart, so I don’t understand why something like weight or running speed would be ignored completely. [[User:Lou Cena|Lou Cena]] ([[User talk:Lou Cena|talk]]) 19:28, March 28, 2019 (EDT)