Barrel Cannon: Difference between revisions

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Barrel Cannons appear in various Donkey Kong-related [[stage]]s.
Barrel Cannons appear in various Donkey Kong-related [[stage]]s.


===[[Kongo Jungle (SSB)]] and [[Kongo Jungle (SSBM)]]===
===[[Kongo Jungle (SSB)]] and [[Kongo Falls]]===
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure [[self-destruct]]. Characters cannot enter occupied barrels.
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure [[self-destruct]]. Characters cannot enter occupied barrels.


In the case of the ''Melee'' Kongo Jungle, a [[Klaptrap]] can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.
In the case of Kongo Falls, a [[Klaptrap]] brought down by the rapids can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.


===[[Jungle Hijinxs]]===
===[[Jungle Hijinxs]]===