Pokémon Change: Difference between revisions

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In ''Super Smash Bros. Ultimate'', stamina no longer exists, allowing the use of one Pokémon without penalty. The move itself can also be done in mid-air and has a much faster switch time, now having a set time and not being subjected to load times. This greatly improves each Pokémon’s synergy with one another, as switching is far less committal and lets the player adjust to the situation accordingly. The ability to do it offstage also greatly improves recovery options, as Charizard maintains its extra midair jump, and Ivysaur's [[Vine Whip]] no longer causing [[helpless|helplessness]] allows it to switch into Charizard should Vine Whip miss the [[edge]]. However, to balance out its faster cooldown, Pokémon Change now has a cooldown of approximately two seconds. This cooldown can be skipped by using another special move.
In ''Super Smash Bros. Ultimate'', stamina no longer exists, allowing the use of one Pokémon without penalty. The move itself can also be done in mid-air and has a much faster switch time, now having a set time and not being subjected to load times. This greatly improves each Pokémon’s synergy with one another, as switching is far less committal and lets the player adjust to the situation accordingly. The ability to do it offstage also greatly improves recovery options, as Charizard maintains its extra midair jump, and Ivysaur's [[Vine Whip]] no longer causing [[helpless|helplessness]] allows it to switch into Charizard should Vine Whip miss the [[edge]]. However, to balance out its faster cooldown, Pokémon Change now has a cooldown of approximately two seconds. This cooldown can be skipped by using another special move.


Pokémon Change grants some invincibility frames upon usage like in ''Brawl'', but spamming the move will grant no invincibility frames as a period of time.
Pokémon Change grants some invincibility frames upon usage like in ''Brawl'', but spamming the move will grant no invincibility frames for a period of time.


==Origin==
==Origin==