Heart Container: Difference between revisions
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==In ''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== | ||
[[File:HeartcontainerSSBM.png|thumb|Heart Container in ''[[Melee]]'' on [[Final Destination (SSBM)|Final Destination]].]] | [[File:HeartcontainerSSBM.png|thumb|Heart Container in ''[[Melee]]'' on [[Final Destination (SSBM)|Final Destination]].]] | ||
Heart Containers again take on their appearance from ''Legend of Zelda: Ocarina of Time''. Heart Containers function the same as in ''64''. However, it only heals a total of 100%. The player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. | Heart Containers again take on their appearance from ''Legend of Zelda: Ocarina of Time''. Heart Containers function the same as in ''64''. However, it only heals a total of 100%. The player is given three Heart Containers in the [[All-Star Rest Area]] that can heal all of their damage instead of the standard 100%. Due to a glitch, entering the teleporter in ''Melee'' will interrupt the Heart Container's healing and thus not fully heal the player. Completing All-Star Mode in ''Melee'' without using a Heart Container or Continuing gives the player the Melee Master bonus, worth 100,000 points. | ||
===Trophy Information=== | ===Trophy Information=== |