List of CPU modes: Difference between revisions

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(Added Ultimate-exclusive CPU modes.)
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|-
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| Training Mode
| Training Mode
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|-
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| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}
| {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}}
| The CPU will stand in place and repeatedly use their [[neutral special]]. Other than this, it retains the same properties as "Stand".
| Training Mode
| N/A
 
|-
| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| The CPU will stand in place and repeatedly use their [[forward smash]], charged for 1 second. When hanging on ledges, they will always use their [[edge attack]]. Other than this, it retains the same properties as "Stand".
| Training Mode
| N/A
 
|-
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.
| Training Mode (''Melee'' onward only, excluding {{for3ds}})
| Training Mode (''Melee'' onward only, excluding {{for3ds}})