Zelda (SSBU): Difference between revisions

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*{{change|Zelda hangs onto the ledge with one hand.}}
*{{change|Zelda hangs onto the ledge with one hand.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile during several animations.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile during several animations.}}
*{{change|Many of Zelda's attacks produce brighter, flashier magical effects.}}
*{{change|Many of Zelda's attacks produce brighter trails of magic.}}
*{{change|Zelda's standing pose, [[idle poses]], [[walking]] animation, up [[taunt]], and down taunt have been changed.}}
*{{change|Zelda's standing pose, [[idle poses]], [[walking]] animation, up [[taunt]], and down taunt have been changed.}}
*{{change|All of Zelda's [[victory pose]]s have been changed:}}  
*{{change|All of Zelda's [[victory pose]]s have been changed:}}  
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===Attributes===
===Attributes===
*{{buff|Like all characters, Zelda's [[jumpsquat]] is now 3 frames (down from 6 frames).}}
*{{buff|Like all characters, Zelda's [[jumpsquat]] animation now takes 3 frames to complete (down from 6).}}
*{{buff|Zelda's initial [[dash]] speed (1.6 → 1.958) and running speed (1.3 → 1.43) are faster.}}
*{{buff|Zelda [[jump]]s higher.}}
*{{buff|Zelda [[jump]]s higher.}}
*{{buff|Zelda's [[air speed]] is slightly faster (1.04 → 1.092).}}
*{{buff|Zelda [[dash]]es faster.}}


===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*{{change|[[Neutral attack]] is now a rapid jab with a finishing hit.}}
**{{change|Neutral attack is now a rapid jab with a finishing hit.}}
**{{buff|Neutral attack has fewer startup frames. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack has less startup. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.}}
**{{buff|Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably combos into dash attack or dash grab at low percents.}}
*[[Dash attack]]:
*{{buff|[[Dash attack]] deals more knockback.}}
**{{buff|Dash attack deals more knockback.}}
**{{buff|Dash attack has less endlag.}}
**{{buff|Dash attack has less endlag.}}
*[[Forward tilt]]:
*{{nerf|[[Forward tilt]] has slightly more endlag.}}
**{{nerf|Forward tilt has slightly more endlag.}}
*{{buff|[[Down tilt]] has slightly less endlag.}}
*[[Down tilt]]:
**{{nerf|[[Down tilt]] now launches opponents a bit further away.}}
**{{buff|Down tilt has slightly less endlag.}}
*{{buff|[[Up smash]] has more horizontal range.}}
**{{nerf|Down tilt launches opponents further away, reducing its combo potential.}}
*[[Up smash]]:
**{{buff|Up smash has more horizontal range.}}


===Aerial attacks===
===Aerial attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{nerf|[[Dash grab]] has slightly more startup and endlag.}}
*{{change|[[Grab|Standing grab]] and [[pummel]] have altered animations.}}
**{{buff|Pummel is faster.}}
**{{buff|Pummel is faster.}}
**{{change|Zelda grabs and pummels opponents with one hand instead of two.}}
*{{nerf|[[Dash grab]] has slightly more startup frames and endlag.}}
*{{change|Forward throw, back throw, and up throw have altered animations, and Zelda's hands emit brighter trails of magic.}}
*{{change|[[Forward throw]] and [[up throw]] have altered animations with her hands emanating bright trails of magic.}}
*[[Forward throw]]:
*{{buff|Forward throw has more knockback growth.}}
**{{buff|Forward throw has more knockback growth.}}
**{{nerf|Forward throw deals less damage.}}
**{{nerf|Forward throw deals less damage.}}
*[[Up throw]]:
*{{buff|Up throw has more knockback growth and is now potentially one of the strongest up throws in the game.}}
**{{buff|Up throw has more knockback growth and is now potentially one of the strongest up throws in the game.}}
*{{buff|[[Down throw]] deals more damage.}}
*[[Down throw]]:
**{{buff|Down throw deals more damage.}}


===Special moves===
===Special moves===
*[[Nayru's Love]]:
*[[Nayru's Love]]:
**{{buff|Nayru's Love's intangibility starts 1 frame earlier.}}
**{{buff|Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.}}
**{{buff|Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.}}
**{{buff|Nayru's Love's intangibility frames start 1 frame earlier.}}
*[[Din's Fire]]:
*[[Din's Fire]]:
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire can travel slightly farther and is slightly more maneuverable.}}
**{{buff|Din's Fire can travel slightly farther and is slightly more maneuverable.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are much riskier to use offstage, this also makes it riskier to dodge through Din's Fire.}}
**{{change|Din's Fire's flame has a more stylized appearance.}}
**{{change|Din's Fire's flame is more stylized in appearance.}}
*[[Farore's Wind]]:
*[[Farore's Wind]]:
**{{buff|Farore's Wind has less startup and endlag.}}
**{{buff|Farore's Wind has fewer startup frames and less endlag.}}
**{{buff|Farore's Wind travels faster after disappearing and preserves more momentum when used right after a jump.}}
**{{buff|Farore's Wind travels faster after disappearing and preserves more momentum when used right after a jump.}}
**{{buff|Zelda can drift in the air much sooner after reappearing.}}
**{{buff|Zelda can drift in the air much sooner after reappearing.}}
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*[[Masahiro Sakurai]] chose to base Zelda's design in ''Ultimate'' off of her ''A Link to the Past'' incarnation instead of her more recent ''Breath of the Wild'' incarnation because that version of Zelda, according to him, "is more into research than fighting."   
*[[Masahiro Sakurai]] chose to base Zelda's design in ''Ultimate'' off of her ''A Link to the Past'' incarnation instead of her more recent ''Breath of the Wild'' incarnation because that version of Zelda, according to him, "is more into research than fighting."   
*Zelda's current default design was previously an alternate costume, while her previous default design based on ''Twilight Princess'' has now become an alternate costume.
*Zelda's current default design was previously an alternate costume, while her previous default design based on ''Twilight Princess'' has now become an alternate costume.
**Coincidentally, Zelda was revealed in ''SSB4'' at the same time ''A Link Between Worlds'' was released, which inspired her current design.
**Coincidentally, Zelda was revealed in ''Smash 4'' at the same time ''A Link Between Worlds'' was released, which inspired her current design.
*In the "World of Light" trailer, Zelda is heard speaking English; however, unlike her ''Breath of the Wild'' incarnation, who spoke with a [[wikipedia:Received Pronunciation|Received Pronunciation]] accent, she speaks with an American accent.  
*Zelda is currently the only playable ''Legend of Zelda'' character in ''Smash'' whose design originates from a handheld game rather than a home console game.
*The ''World of Light'' trailer marks the first time Zelda has spoken with dialogue in the ''Smash'' series.
**This is also the first time Zelda has ever spoken with an American accent. Her ''Breath of the Wild'' incarnation spoke with a British accent.  
**Zelda speaks English in all Western language versions of ''Ultimate'', unlike her ''Breath of the Wild'' incarnation who was dubbed into multiple languages.
**Zelda speaks English in all Western language versions of ''Ultimate'', unlike her ''Breath of the Wild'' incarnation who was dubbed into multiple languages.
**This also marks the first time Zelda speaks with dialogue in the ''Super Smash Bros.'' series.
*This is the first game where Zelda is no longer voiced by Jun Mizusawa, who had voiced her since ''Melee''; however, Mizusawa still voices Zelda's alter-ego, Sheik.
*This is the first game where Zelda is no longer voiced by Jun Mizusawa, who had voiced her since ''Melee''. Curiously enough, Mizusawa still voices Sheik.
*''Ultimate'''s version of Zelda is the only playable ''Zelda'' character to originate from a handheld game rather than a home console game, as well as the only character to originate from the "Downfall" timeline instead of the pre-split, "Child", or "Adult" timelines (not counting Link, who originates from ''Breath of the Wild'', which takes place at the end of either timeline).
*For some reason, this version of Zelda is revealed to be wearing sandals, much like her appearance in ''Skyward Sword'' and ''Breath of the Wild'' instead of either heels or boots, despite neither showing her legs in ''A Link to the Past'' nor in ''A Link Between Worlds''.


==References==
==References==