Kirby (SSBU): Difference between revisions

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(many of this new information is from professionals who've researched this and confirmed it, no speculation)
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**{{buff|The last hit of neutral attack deals more knockback, slightly more damage, and has less startup.}}
**{{buff|The last hit of neutral attack deals more knockback, slightly more damage, and has less startup.}}
**{{nerf|Kirby's neutral attack deals less damage overall.}}
**{{nerf|Kirby's neutral attack deals less damage overall.}}
**{{buff|As with every other neutral infinites in ''Ultimate'', Kirby's neutral infinite keeps opponents on the ground while hitting them, making it much more reliable to hit opponents with, as it can no longer be SDI'd out of.}}
*{{buff|Kirby's [[dash attack]] has reverted to its ''Melee'' iteration, where Kirby does a tackle identical to the "Burning" copy ability. Its start-up is now twice as fast and it no longer goes off ledges. Compared to his previous dash attack, it overall deals more damage, has less startup, can't be SDI'd out of, and can even KO at higher percents.}}
*{{buff|Kirby's [[dash attack]] has reverted to its ''Melee'' iteration, where Kirby does a tackle identical to the "Burning" copy ability. Its start-up is now twice as fast and it no longer goes off ledges. Compared to his previous dash attack, it overall deals more damage, has less startup, can't be SDI'd out of, and can even KO at higher percents.}}
**{{buff|His new dash attack maintains his speed and momentum much better than his previous one, making it more useful for catching landings.}}
**{{buff|His new dash attack maintains his speed and momentum much better than his previous one, making it more useful for catching landings.}}
*{{nerf|Kirby's dash attack has slightly more end lag.}}
*{{nerf|Kirby's dash attack has slightly more end lag.}}
*{{buff|[[Up tilt]] has slightly more range.}}
*{{buff|[[Up tilt]] has slightly more range on it's front hitbox.}}
**{{change|Up tilt has slightly more knockback, making it harder to chain it into itself at low percents, but allows it to combo better into other moves.}}
**{{change|Up tilt has slightly more knockback, making it harder to chain it into itself at low percents, but allows it to combo better into other moves.}}
*{{change|Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first, making it resemble Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}}
*{{change|Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first, making it resemble Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}}
**{{buff|[[Forward smash]] sends Kirby further, improving its range.}}
*{{buff|[[Down tilt]] no longer sends opponents at a backwards momentum once tripped, improving it's reliability for comboing.}}
*{{buff|[[Forward smash]] sends Kirby further, improving its range.}}
**{{nerf|Forward smash has slightly higher ending lag, and deals slightly less damage when angled upwards.}}
**{{nerf|Forward smash has slightly higher ending lag, and deals slightly less damage when angled upwards.}}
*{{buff|[[Up smash]] has reduced startup and ending lag, and it's late hitbox does more damage.}}
*{{buff|[[Up smash]] has reduced startup and ending lag, and it's late hitbox does more damage.}}
*{{buff|[[Down smash]] has increased range and acts similarly to the version in ''[[Super Smash Bros. Brawl|Brawl]]'', as the ends of Kirby's feet send opponents at a horizontal angle, significantly improving it's edgeguarding potential when near a ledge.}}
*{{buff|[[Down smash]] has increased range and acts similarly to the version in ''[[Super Smash Bros. Brawl|Brawl]]'', as the ends of Kirby's feet send opponents at a horizontal angle, improving it's KO potential as well as it's edgeguarding when near a ledge.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All of Kirby's aerials have less landing lag}}
*{{buff|All of Kirby's aerials have less landing lag}}
*{{buff|[[Neutral aerial]] and [[down aerial]] do more damage.}}
*{{buff|[[Neutral aerial]] and [[down aerial]] do more damage.}}
*{{buff|Neutral aerial's animation can be interrupted sooner, improving it's safeness when used in midair.}}
*{{buff|The last hit of [[forward aerial]] has less startup, which makes landing all three hits easier.}}
*{{buff|The last hit of [[forward aerial]] has less startup, which makes landing all three hits easier.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf| Standing [[grab]] and dash grab have increased ending lag.}}
*{{nerf| Standing [[grab]] and dash grab have increased ending lag.}}
*{{nerf|[[Pummel]] deals less damage.}}
*{{change|[[Forward throw]] now has Kirby jump much higher during the animation, able to reach the height of [[Battlefield (SSBU)|Battlefield]]'s lower platform.}}
**{{nerf|Because of this, this can possibly interrupt many of his combos when under a soft platform.}}


===Special Moves===
===Special Moves===
*{{buff|{{b|Inhale|Kirby}} has more range and has reduced startup and ending lag. In addition, Kirby can now inhale projectiles like a fully charged [[Charge Shot]] and choose to spit it out as a star or swallow it to heal himself. It now KOs inhaled opponents first when performing a [[Sacrificial KO]].}}
*{{buff|{{b|Inhale|Kirby}} has more range and has reduced startup and ending lag. In addition, Kirby can now inhale projectiles like a fully charged [[Charge Shot]] and choose to spit it out as a star or swallow it to heal himself. It now KOs inhaled opponents first when performing a [[Sacrificial KO]]. Spitting out opponents as a star also deals more damage.}}
**{{change|Inhale has an updated, more opaque visual effect.}}
**{{change|Inhale has an updated, more opaque visual effect.}}
*{{buff|{{b|Hammer|move}} KOs even earlier when fully charged.}}
*{{buff|{{b|Hammer|move}} KOs even earlier when fully charged, and can even break a full shield.}}
**{{change|Kirby may now use his uncharged or fully-charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}}
**{{change|Kirby may now use his uncharged or fully-charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}}
*{{buff|[[Final Cutter]]'s ascending hitbox has been greatly improved.}}
*{{buff|[[Final Cutter]]'s ascending hitbox has been greatly improved, has less ending lag when landing, and it's projectile now travels slightly further.}}
*{{change|[[Stone]] has been given a new item to transform into: a {{s|zeldawiki|Treasure Chest}} found in ''{{s|zeldawiki|''The Legend of Zelda: Breath of the Wild}}''{{'}}s shrines.}}
*{{change|[[Stone]] has been given a new item to transform into: a {{s|zeldawiki|Treasure Chest}} found in ''{{s|zeldawiki|''The Legend of Zelda: Breath of the Wild}}''{{'}}s shrines.}}
*{{change|Like most [[Final Smash]]es, [[Ultra Sword]] now features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}}
*{{change|Like most [[Final Smash]]es, [[Ultra Sword]] now features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}}