List of regional version differences (SSBM): Difference between revisions

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(Added Btt icon difference, removed PAL HRC note (PAL HRC is identical to NTSC-J HRC))
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===PAL version===
===PAL version===
:* Lag and loading times have been reduced.
:* Lag and loading times have been reduced.
:* Character stock icons shown at the bottom part of the screen during a match are considerably smaller.
:* Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in [[Target Smash!#Target Test .28Super Smash Bros. Melee.29|Target Test]], are considerably smaller.
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between [[PAL50]] (576i50) and PAL60 (480i60).
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu. A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* The "Special Movie" was removed, as was the [[Archives]] section in the [[Data]] menu. A dedicated menu selection for the {{SSBM|How to Play}} video replaces the Archives submenu.
:* In the Home-Run Contest, the platform is longer and the invisible backwall is a bit farther.
:* The Tamagon trophy has been completely removed from the game.
:* The Tamagon trophy has been completely removed from the game.
:*Player markers are not shown above [[Star KO]]'d characters.
:*Player markers are not shown above [[Star KO]]'d characters.
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|-
|-
!scope="row"|[[Item pickup glitch]]
!scope="row"|[[Item pickup glitch]]
|colspan="2" | Can perform||colspan="2"| {{bugfix|Cannot perform}}
|colspan="2" | Can perform||colspan="2"| Cannot perform
|}
|}


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!scope="row"|[[Grapple Beam]]
!scope="row"|[[Grapple Beam]]
|Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|Can use Extended Grapple and can bomb jump after grapple is used in midair || {{nerf|Cannot use Extended Grapple and cannot bomb jump out of grapple beam}}
|-
!scope="row"|[[Missile]]
|Strong Missile will go through other projectiles. || {{nerf|Strong Missile will explode on impact with other projectiles.}}
|}
|}