Bat dropping: Difference between revisions

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Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]].  The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move.  The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-cancelling]] and [[fastfalling]], one can achieve very high scores.
Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]].  The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move.  The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-cancelling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is also different. Some characters have moves that come out instantly, some characters jump really high, etc. So the timing for catching, dropping, and attacking varies with each character.
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


== Terms ==
== Terms ==