Bat dropping: Difference between revisions
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Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[l-cancelling]] and [[fastfalling]], one can achieve very high scores. | Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[l-cancelling]] and [[fastfalling]], one can achieve very high scores. | ||
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is | Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height. | ||
== Terms == | == Terms == |