Bomb Drop: Difference between revisions
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'''Bomb Drop''' ({{ja|グラウンドボム}}, ''Ground Bomb'') is one of three [[Down special|down special moves]] for the {{SSB4|Mii Gunner}}. When used, the Mii Gunner throws a bomb onto the stage that will roll a short distance. If the bomb is dropped in the air, it will fall to the ground. A few seconds after the bomb is dropped, or when it hits an opponent, it explodes similarly to [[Samus]]'s {{b|Bomb|Samus}}, but with more power. The bomb deals 11% at close range and 9% at the farthest range, and does not affect the user. | '''Bomb Drop''' ({{ja|グラウンドボム}}, ''Ground Bomb'') is one of three [[Down special|down special moves]] for the {{SSB4|Mii Gunner}}. When used, the Mii Gunner throws a bomb onto the stage that will roll a short distance. If the bomb is dropped in the air, it will fall to the ground. A few seconds after the bomb is dropped, or when it hits an opponent, it explodes similarly to [[Samus]]'s {{b|Bomb|Samus}}, but with more power. The bomb deals 11% at close range and 9% at the farthest range, and does not affect the user. | ||
This move has significant lag that limits its onstage utility, but it can be useful for [[edge-guarding]], as the bomb can easily be dropped from a ledge to hit recovering opponents. | This move has significant lag that limits its onstage utility, but it can be useful for [[edge-guarding]], as the bomb can easily be dropped from a ledge to hit recovering opponents. The lag can also be bypassed by Bomb Dropping in midair. | ||
{{Special Moves/Mii Gunner}} | {{Special Moves/Mii Gunner}} |
Revision as of 00:50, August 10, 2015
Bomb Drop | |
---|---|
User | Mii Gunner |
Universe | Super Smash Bros. |
Bomb Drop (グラウンドボム, Ground Bomb) is one of three down special moves for the Mii Gunner. When used, the Mii Gunner throws a bomb onto the stage that will roll a short distance. If the bomb is dropped in the air, it will fall to the ground. A few seconds after the bomb is dropped, or when it hits an opponent, it explodes similarly to Samus's Bomb, but with more power. The bomb deals 11% at close range and 9% at the farthest range, and does not affect the user.
This move has significant lag that limits its onstage utility, but it can be useful for edge-guarding, as the bomb can easily be dropped from a ledge to hit recovering opponents. The lag can also be bypassed by Bomb Dropping in midair.