Clawshot: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:


The Clawshot is Link's grab in Super Smash Bros. Brawl. Although it is very similar to the the Hookshot in Super Smash Bros. Melee, not only does it retract more quickly, but Link's new Tether Recovery now finds and tracks the wall, automatically sweetspotting a nearby ledge instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different hitboxes. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the clawshot in the air, the move auto-cancels, which is a useful technique when combined with SHFF, quite possibly Link's best tactic for interrupting other characters' approaches. If the player misses while using this on the ground, there is a large ending lag that leaves Link very vulnerable to attack. It should also be noted that if it fails, Link doesn't enter a Helpless state. In most cases, it's recommended to use the Clawshot for recovery because i
      The Clawshot is Link's grab in Super Smash Bros. Brawl. Although it is very similar to the the Hookshot in Super Smash Bros. Melee, not only does it retract more quickly, but Link's new Tether Recovery now finds and tracks the wall, automatically sweetspotting a nearby ledge instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different hitboxes. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the clawshot in the air, the move auto-cancels, which is a useful technique when combined with SHFF, quite possibly Link's best tactic for interrupting other characters' approaches. If the player misses while using this on the ground, there is a large ending lag that leaves Link very vulnerable to attack. It should also be noted that if it fails, Link doesn't enter a Helpless state. In most cases, it's recommended to use the Clawshot for recovery because it helps prevent Link from getting edgeguarded by certain attacks.
 
      The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing "Z" releasing the clawshot, and pressing "Z" again to instantly grab the ledge and gain invincibility frames. This technique is sometimes referred to as Zair Edgeguarding, even though it is used as an edgehogging technique.
      The reason that the two are named differently is that Link in Super Smash Bros. Brawl is based off of his Twilight Princess model, where the item in the game is called the "Clawshot" instead of the old "Hookshot" from Ocarina of Time.

Revision as of 20:57, May 7, 2013

     The Clawshot is Link's grab in Super Smash Bros. Brawl. Although it is very similar to the the Hookshot in Super Smash Bros. Melee, not only does it retract more quickly, but Link's new Tether Recovery now finds and tracks the wall, automatically sweetspotting a nearby ledge instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different hitboxes. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the clawshot in the air, the move auto-cancels, which is a useful technique when combined with SHFF, quite possibly Link's best tactic for interrupting other characters' approaches. If the player misses while using this on the ground, there is a large ending lag that leaves Link very vulnerable to attack. It should also be noted that if it fails, Link doesn't enter a Helpless state. In most cases, it's recommended to use the Clawshot for recovery because it helps prevent Link from getting edgeguarded by certain attacks.
     The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing "Z" releasing the clawshot, and pressing "Z" again to instantly grab the ledge and gain invincibility frames. This technique is sometimes referred to as Zair Edgeguarding, even though it is used as an edgehogging technique.
     The reason that the two are named differently is that Link in Super Smash Bros. Brawl is based off of his Twilight Princess model, where the item in the game is called the "Clawshot" instead of the old "Hookshot" from Ocarina of Time.