Forum:Slower Game Engine: Difference between revisions

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:I doubt the engine's slower; I would presume that the characters themselves were programmed to be slower. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 03:38, 4 May 2008 (UTC)
:I doubt the engine's slower; I would presume that the characters themselves were programmed to be slower. --[[User:Sky2042|Sky]] ([[User talk:Sky2042|t]] · [[Special:Contributions/Sky2042|c]] · [[w:c:wow:User:Sky2042|w]]) 03:38, 4 May 2008 (UTC)
actually, it is a bit slower. sakurai said so in an interview with nintendo power. he said he
wanted to emphasize a litlle more on the midair battle perspective than in previous games. [[User:PeetzaLink|PeetzaLink]] 18:58, 6 May 2008 (UTC)

Revision as of 14:58, May 6, 2008

Forums: Index Brawl Talk Slower Game Engine

Is it true that Brawl has a slower game engine than Melee? Honestly, I think they flow at the same speed, but I have noticed that fast-fallers like Fox and Falco are a bit more floaty now. However, there was plenty of floatiness in Melee as well, so what's the truth? - GalaxiaD 00:48, 4 May 2008 (UTC)

I doubt the engine's slower; I would presume that the characters themselves were programmed to be slower. --Sky (t · c · w) 03:38, 4 May 2008 (UTC)

actually, it is a bit slower. sakurai said so in an interview with nintendo power. he said he wanted to emphasize a litlle more on the midair battle perspective than in previous games. PeetzaLink 18:58, 6 May 2008 (UTC)