Flame Choke: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 5: Line 5:
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but he grabs the opponent by the head and attacks them with a dark pulse, and abruptly throws them to the ground. It can be quickly followed up by a quick attack, such as Standard A and Down Tilt. It can be used mid-air, to which the foe is launched directly down to the ground (in addition, can perform [[Suicide KO|Ganoncide]])
When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but he grabs the opponent by the head and attacks them with a dark pulse, and abruptly throws them to the ground. It can be quickly followed up by a quick attack, such as Standard A and Down Tilt. It can be used mid-air, to which the foe is launched directly down to the ground (in addition, can perform [[Suicide KO|Ganoncide]])


If Ganondorf performs this move in the air while going through a pass through platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide.  This makes it difficult to chase him off the edge, for, as a last resort, he take the opponant down with him, ko'ing them both, perticually if he is a stock up.
If Ganondorf performs this move in the air while going through a pass through platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide.  This makes it difficult to chase him off the edge, because as a last resort, he take the opponent down with him, which can be beneficial particularly if Ganondorf is a stock/point up.


If this is used while on the ground with the opponent near the edge of the stage, it can spike the opponent straight down off of the edge, often resulting in a KO. However, it doesn't work on grabbable edges.
If this is used while on the ground with the opponent near the edge of the stage, it can spike the opponent straight down off of the edge, often resulting in a KO. However, it doesn't work on grabbable edges.


You can use this move to gain easy hits if the player is smart enough to shield ganondorfs other powerful attacks, using this will deal 9% or 12% in mid-air and will be considered a grab, therefore shielding will not protect you from this grab move. In addition this move gives him [[Super Armor]] frames when he is holding the person above him. (The enemy grabbed also has super armor but for a slightly less amount of time)
You can use this move to gain easy hits if the player is smart enough to shield Ganondorf's other powerful attacks, using this will deal 9% or 12% in mid-air and will be considered a grab, therefore shielding will not protect you from this grab move. In addition this move gives him [[Super Armor]] frames when he is holding the person above him. (The enemy grabbed also has super armor but for a slightly less amount of time.)


Unlike [[Captain Falcon (SSBB) | Captain Falcon]]'s [[Raptor Boost]], this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a [[helpless]] state if he uses it in the air.
Unlike [[Captain Falcon (SSBB) | Captain Falcon]]'s [[Raptor Boost]], this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a [[helpless]] state if he uses it in the air.

Revision as of 11:30, December 9, 2008

File:Al 080319 2310.bin.out.jpg
Ganondorf's Flame Choke
When used in the air Flame Choke slams the opponent into the ground

Flame Choke replaces Gerudo Dragon as Ganondorf's Side Special Move in Super Smash Bros. Brawl. When used, Ganondorf charges at his opponent, similarly to Gerudo Dragon, but he grabs the opponent by the head and attacks them with a dark pulse, and abruptly throws them to the ground. It can be quickly followed up by a quick attack, such as Standard A and Down Tilt. It can be used mid-air, to which the foe is launched directly down to the ground (in addition, can perform Ganoncide)

If Ganondorf performs this move in the air while going through a pass through platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide. This makes it difficult to chase him off the edge, because as a last resort, he take the opponent down with him, which can be beneficial particularly if Ganondorf is a stock/point up.

If this is used while on the ground with the opponent near the edge of the stage, it can spike the opponent straight down off of the edge, often resulting in a KO. However, it doesn't work on grabbable edges.

You can use this move to gain easy hits if the player is smart enough to shield Ganondorf's other powerful attacks, using this will deal 9% or 12% in mid-air and will be considered a grab, therefore shielding will not protect you from this grab move. In addition this move gives him Super Armor frames when he is holding the person above him. (The enemy grabbed also has super armor but for a slightly less amount of time.)

Unlike Captain Falcon's Raptor Boost, this move does not cause Ganondorf to trip and fall if he misses on the ground. It does, however, still put him into a helpless state if he uses it in the air.

In Home Run Contest, if used on the Sandbag, the move will fail. Ganondorf will pass through the sandbag just like it is an ordinary item.

Template:Ganondorf Special Moves