Hit points: Difference between revisions

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Hit Points can be deceased just like Damage Percentage can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.
Hit Points can be deceased just like Damage Percentage can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.


== Trivia ==
* The damage meter, although it only shows a maximum of 999%, can actually exceed that number, but it doesn't show up in the damage meter.
[[Category:Damage]]
[[Category:Damage]]

Revision as of 06:21, April 7, 2009

Hit Points (also known for simplicity as "HP") is the basic unit of health in the Stamina modes of the Super Smash Bros. Melee and Brawl. When a character is hit by an opponent's attack, their Hit Points decrease. The character can continue as normal until their Hit Points are reduced to 0, when they are knocked out. The health of two recurring bosses in the Super Smash Bros. series, Master Hand and Crazy Hand, are always measured in Hit Points, unless otherwise altered by an Action Replay.

Hit Points can be deceased just like Damage Percentage can be raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0 the character (or boss) will show an animation sequence of that character fainting or dying, during the sequence the other characters move in slow motion.


Trivia

  • The damage meter, although it only shows a maximum of 999%, can actually exceed that number, but it doesn't show up in the damage meter.