Template:UpdateList (SSBU)/8.0.0: Difference between revisions

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(https://twitter.com/Meshima_/status/1278305151787253761)
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**{{buff|The clean hit has more knockback scaling (66 → 71).}}
**{{buff|The clean hit has more knockback scaling (66 → 71).}}
*Down smash:
*Down smash:
**{{buff|Down smash has less startup (frame 10 → 7).}}
**{{buff|Down smash has less startup (frame 10 → 7) with the total duration reduced as well (FAF 54 → 51).}}
**{{buff|It has more knockback scaling (89 → 94).}}
**{{buff|It has more knockback scaling (89 → 94).}}
*{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).}}
*{{buff|Forward aerial's second and third hit deal more damage (3% → 4% (hit 2), 5% → 6% (hit 3); total: 12% → 14%), with base knockback on the third hit not fully compensated (30 → 24).}}
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**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{buff|[[Guardian Orbitars]] have less ending lag (FAF 50-130 → 40-125).}}
*{{buff|[[Guardian Orbitars]] have much less ending lag (FAF 50-130 → 40-125).}}
|Dark Pit=
|Dark Pit=
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
*{{buff|Down tilt launches at a higher angle (75° → 83°) and has less knockback scaling (50 → 46), improving its combo potential.}}
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**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It launches at a higher angle (68° → 80°), no longer being vulnerable to [[LSI]].}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
**{{buff|It has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.}}
*{{buff|[[Guardian Orbitars]] have less ending lag (FAF 50-130 → 40-125).}}
*{{buff|[[Guardian Orbitars]] have much less ending lag (FAF 50-130 → 40-125).}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
*{{buff|[[Zero Laser]]'s final hit lasts three additional frames.}}
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*{{change|Forward smash has had its jostling properties adjusted.}}
*{{change|Forward smash has had its jostling properties adjusted.}}
*{{buff|Forward aerial has more knockback scaling (90 → 98).}}
*{{buff|Forward aerial has more knockback scaling (90 → 98).}}
*{{buff|Up aerial's final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, now being able to KO under 150% from ground level without [[DI]].}}
*{{buff|Up aerial's final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, being able to KO under 150% from ground level without [[DI]].}}
*Inhale:
*Inhale:
**{{buff|The move has faster startup (frame 17 → 14).}}
**{{buff|The move has less startup lag (frame 17 → 14).}}
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}}
**{{buff|The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.}}
|Villager=
|Villager=
*{{buff|Neutral attack connects more reliably.}}
*{{buff|Neutral attack connects more reliably.}}
*{{buff|Up tilt connects more reliably.}}
*{{buff|Up tilt connects more reliably due to its hitbox no longer moving into the z-axis.}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11) with the total duration reduced as well (FAF 46 → 43).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}}
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}}

Revision as of 15:49, July 1, 2020