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edits
(Undid edit by Wazzup111: Only Fox's lasers have this effect, not Falco's or Wolf's) Tag: Undo |
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**{{change|The melee hitbox launches at a higher angle (20° → 60°), no longer being a semi-spike. This hinders its edgeguarding potential, but allows it to set up juggles.}} | **{{change|The melee hitbox launches at a higher angle (20° → 60°), no longer being a semi-spike. This hinders its edgeguarding potential, but allows it to set up juggles.}} | ||
**{{change|Wolf has an altered animation for firing lasers: it is a thrust forward before a firing animation that causes the Blaster to recoil upwards, instead of ''Brawl''{{'}}s downwards draw animation.}} | **{{change|Wolf has an altered animation for firing lasers: it is a thrust forward before a firing animation that causes the Blaster to recoil upwards, instead of ''Brawl''{{'}}s downwards draw animation.}} | ||
**{{change|The lasers fired from Wolf's Blaster are colored purple instead of green. The blaster itself has a new design and updated sound effects | **{{change|The lasers fired from Wolf's Blaster are colored purple instead of green. The blaster itself has a new design and updated sound effects.}} | ||
*[[Wolf Flash]]: | *[[Wolf Flash]]: | ||
**{{buff|Wolf Flash can be angled by tilting up or down on the control stick, giving it more recovery mixups and allowing the clean hit to land more easily, despite having smaller hitboxes overall (3u/10u → 4u/7u). In particular, it can hit several tall characters on the ground when angled down.}} | **{{buff|Wolf Flash can be angled by tilting up or down on the control stick, giving it more recovery mixups and allowing the clean hit to land more easily, despite having smaller hitboxes overall (3u/10u → 4u/7u). In particular, it can hit several tall characters on the ground when angled down.}} |