Charizard (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid edit by Nesslucas12: YouTubers don't count if they don't participate in tournaments.)
No edit summary
Line 12: Line 12:
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a playable character in ''[[Super Smash Bros. 4]]''. Charizard's return to the series was confirmed as part of the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], during which its fellow [[Pokémon (universe)|''Pokémon'']] representative {{SSB4|Greninja}} was also confirmed. Charizard is once again voiced by Shin'ichirō Miki, who re-recorded Charizard's grunts and roars to match how it sounds in the ''Pokémon'' anime, rather than redo its coarser grunts and roars from ''Brawl''.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a playable character in ''[[Super Smash Bros. 4]]''. Charizard's return to the series was confirmed as part of the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], during which its fellow [[Pokémon (universe)|''Pokémon'']] representative {{SSB4|Greninja}} was also confirmed. Charizard is once again voiced by Shin'ichirō Miki, who re-recorded Charizard's grunts and roars to match how it sounds in the ''Pokémon'' anime, rather than redo its coarser grunts and roars from ''Brawl''.


Charizard is currently ranked 45th out of 58 on the current [[tier list]], placing it in the middle of E tier and making it the third highest ranked super heavyweight. This is a slight improvement from {{SSBB|Pokémon Trainer}}'s standing in ''Brawl'', where he had been ranked 29th out of 38. Now an individual character, Charizard no longer has to contend with [[stamina]] reducing its power and has a more consistent moveset, but is unable to switch out with other Pokémon in order to cover its significant weaknesses. Charizard is a fast character for its weight class: its boasts a decent walking speed, one of the fastest dashing speeds, and several moves with reasonable speed and combo potential.
Charizard is currently ranked 45th out of 58 on the current [[tier list]], placing it in the middle of E tier and making it the third highest ranked super heavyweight. This is a slight improvement from {{SSBB|Pokémon Trainer}}'s placement in ''Brawl'', where he was ranked 29th out of 38. Now an individual character, Charizard is no longer burdened with [[stamina]] and has a more consistent moveset, but is unable to switch out with other Pokémon in order to cover its significant weaknesses. Charizard is a fast character for its weight class: its boasts a decent walking speed, one of the fastest dashing speeds, and several moves with reasonable speed and combo potential.


Charizard also benefits from an array of strong KOing options, high durability thanks to its weight, and a grab game that allows for combos, KO set-ups or KOing outright. Its up throw is particularly notable due to being the strongest in the game, although its KO power is most effective on stages with platforms and its knockback can be mitigated via [[directional influence]]. Additionally, its special moveset is more consistent than in ''Brawl'' and is useful both for punishing and defensive purposes.
Charizard also benefits from an array of strong KOing options, high durability thanks to its weight, and a grab game that allows for combos, KO set-ups or KOing outright. Its up throw is particularly notable due to being the strongest in the game, although its KO power is most effective on stages with platforms and its knockback can be mitigated via [[directional influence]]. Additionally, its special moveset is more consistent than in ''Brawl'' and is useful both for punishing and defensive purposes.
Line 18: Line 18:
However, Charizard has some exploitable weaknesses. Despite having better frame data than its fellow super heavyweights, some of Charizard's attacks are still laggy and punishable compared to the many combo-oriented characters prevalent in the [[metagame]]. Charizard also suffers from a vulnerability to combos, a common problem among heavyweights and super heavyweights; although its escape options are assorted, they can be easy to exploit.
However, Charizard has some exploitable weaknesses. Despite having better frame data than its fellow super heavyweights, some of Charizard's attacks are still laggy and punishable compared to the many combo-oriented characters prevalent in the [[metagame]]. Charizard also suffers from a vulnerability to combos, a common problem among heavyweights and super heavyweights; although its escape options are assorted, they can be easy to exploit.


In the early metagame, Charizard endured very poor tournament representation and results, to the point of being considered the single worst character among the cast. However, thanks to consistently receiving very useful buffs via game updates over the game's lifespan, Charizard's tournament success (particularly in regional tournaments and the international scene) has seen considerable improvement, albeit very gradually. As a result, it has managed to rise from initially being at the middle of the bottom-tier to currently being in the upper portion of the low-tier, which reflects the general consensus on its success even prior to its tier reassessment.
In the early metagame, Charizard endured very poor tournament representation and results, to the point of being considered the single worst character among the cast. However, thanks to consistently receiving very useful buffs via game updates over the game's lifespan, Charizard's tournament presence, particularly in regional tournaments outside of North America, has considerably improved at a very gradual pace. As a result, it has managed to rise from initially being at the middle of the bottom-tier to currently being in the upper portion of the low-tier, which reflects the general consensus on its success even prior to its tier reassessment.


==Attributes==
==Attributes==
Unlike the other playable Pokémon, who are either lightweights or middleweights, Charizard is a super [[Weight|heavyweight]]. As such, its moveset and playstyle can be compared to {{SSB4|Bowser}}'s in numerous ways: both possess a number of moves with similar uses, heavily rely on throw-initiated combos, and possess near-identical projectile options. Charizard fittingly possesses impressive power and survivability, yet deviates from its weight class' archetype in a few ways. Its most atypical attributes are its grounded mobility and versatile recovery: Charizard boasts very good grounded mobility, with its [[walking]] speed being tied with {{SSB4|Mewtwo}}'s for the fifteenth fastest in the game, and its [[dash]]ing speed being the ninth fastest in the game, whereas its recovery covers good distance and possesses [[armor]]. Charizard's frame data is also decently fast, making it arguably the fastest of the super heavyweights and thus results in it fitting the "lightning bruiser" archetype. Despite its impressive grounded mobility, Charizard is burdened with low [[traction]], which is tied with Mewtwo's as the second lowest in the game. Lastly, Charizard is one of the only two heavyweights that has [[Jump#Multiple double jumps|multiple double jumps]], with the other being {{SSB4|King Dedede}}.
Unlike the other playable Pokémon, who are either lightweights or middleweights, Charizard is a super [[Weight|heavyweight]]. As such, Charizard fittingly possesses impressive power and survivability, yet deviates from its weight class' archetype in a few ways. Its most atypical attributes are its grounded mobility and versatile recovery: Charizard boasts very good grounded mobility, with its [[walking]] speed being tied with {{SSB4|Mewtwo}}'s for the fifteenth fastest in the game, and its [[dash]]ing speed being the ninth fastest in the game, whereas its recovery covers good distance and possesses [[armor]]. Charizard's frame data is also decently fast, making it arguably the fastest of the super heavyweights and thus results in it fitting the "lightning bruiser" archetype. Despite its impressive grounded mobility, Charizard is burdened with low [[traction]], which is tied with Mewtwo's as the second lowest in the game. Lastly, Charizard is one of the only two heavyweights that has [[Jump#Multiple double jumps|multiple double jumps]], with the other being {{SSB4|King Dedede}}.


One of Charizard's strengths is its KOing ability: it possesses numerous KOing options in the forms of [[Flare Blitz]], [[Fly]], [[Rock Smash]], its smash attacks, its sweetspotted forward tilt, its forward, up, back, and down aerials, and its post-update [[1.0.8]] up throw, all of which become even more lethal courtesy of the [[rage]] mechanic. As of update 1.1.5, Charizard's back aerial in particular is one of its most fearsome moves, as it deals outstanding knockback and has excellent range. Another of Charizard's strengths is its grab game. Its overall grab range makes it one of the longest non-[[tether grab]]s in the game, its up throw can potentially KO below 95%, and its down throw is a reliable combo starter. Its very fast dashing speed further complements its grab game by allowing Charizard to land dash and pivot grabs easier than other heavyweights.
One of Charizard's strengths is its KOing ability: it possesses numerous KOing options in the forms of [[Flare Blitz]], [[Fly]], [[Rock Smash]], its smash attacks, its sweetspotted forward tilt, its forward, up, back, and down aerials, and its post-update [[1.0.8]] up throw, all of which become even more lethal courtesy of the [[rage]] mechanic. As of update 1.1.5, Charizard's back aerial in particular is one of its most fearsome moves, as it deals outstanding knockback and has excellent range. Another of Charizard's strengths is its grab game. Its overall grab range makes it one of the longest non-[[tether grab]]s in the game, its up throw can potentially KO below 95%, and its down throw is a reliable combo starter. Its very fast dashing speed further complements its grab game by allowing Charizard to land dash and pivot grabs easier than other heavyweights.


Charizard's special moves are all useful for its general playstyle. [[Flamethrower]] is a short-ranged [[projectile]] that can rack up damage, intercept projectiles, interrupt approaches, and gimp recoveries. Compared to {{SSB4|Bowser}}'s [[Fire Breath]], it boasts better versatility due to having less ending lag and causing flinching more easily. [[Rock Smash]] is an essential move due to its offensive and defensive capabilities. In addition to dealing high damage and knockback, it provides Charizard with high amounts of armor, which allows it to avoid being launched or juggled by all but the fastest moves and functions as a somewhat safe landing option.
Charizard's special moves are all useful for its general playstyle. [[Flamethrower]] is a short-ranged [[projectile]] that can rack up damage, intercept other projectiles, interrupt approaches, and gimp recoveries. Compared to {{SSB4|Bowser}}'s [[Fire Breath]], it boasts better versatility due to having less ending lag and being able to cause flinching from a farther distance. [[Rock Smash]] is an essential move due to its offensive and defensive capabilities. In addition to dealing high damage and knockback, it provides Charizard with high amounts of armor, which allows it to avoid being launched or juggled by all but the fastest moves, and functions as a somewhat safe landing option.


[[Flare Blitz]] and [[Fly]] are highly protective recovery options. Flare Blitz grants a great amount of horizontal distance quickly, deals respectable damage and knockback, and can be used as a punishment option due to its [[armor]]. However, it deals [[recoil damage]] and is highly punishable due to its lag, making it a situational recovery option. [[Fly]] grants a decent amount of vertical distance, and, like Flare Blitz, provides armor and deals high knockback, making it a risky move for opponents to intercept.
[[Flare Blitz]] and [[Fly]] are highly protective recovery options. Flare Blitz grants a great amount of horizontal distance quickly, deals respectable damage and knockback, and can be used as a punishment option due to its [[armor]]. However, it deals [[recoil damage]] and is highly punishable due to its lag, making it a situational recovery option. [[Fly]] grants a decent amount of vertical distance, and, like Flare Blitz, provides armor and deals high knockback, making it a risky move for opponents to intercept.
Line 33: Line 33:
A few of Charizard's [[Character customization|custom moves]] address some of its shortcomings. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. Fly High slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. Rising Cyclone sacrifices some recovery height for very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Rock Hurl, while sacrificing damage output, provides increased range, speed and super armor, the latter of which starts on frame 1.
A few of Charizard's [[Character customization|custom moves]] address some of its shortcomings. Dragon Rush is arguably its best custom move, as it is a pressuring and rushdown option that has less lag, no recoil and cannot be blocked by opponents when recovering. Fly High slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. Rising Cyclone sacrifices some recovery height for very high launching power that can KO most characters around as low as 56% while near the upper [[blast line]]. Rock Hurl, while sacrificing damage output, provides increased range, speed and super armor, the latter of which starts on frame 1.


Overall, Charizard is well-rounded for a super heavyweight: it has a potent grab game, yet is less reliant on grappling compared than {{SSB4|Bowser}} and {{SSB4|Donkey Kong}}, while it is not burdened with polarized attributes like {{SSB4|Ganondorf}} and {{SSB4|King Dedede}}. As a result, its strengths are on par with its weaknesses; whether one outweighs the other depends on the opponent it is facing and the player's style. Charizard can be considered a variation of Bowser that exchanges [[out of shield]] options, balanced aerial mobility and raw power for fast grounded mobility, usable defensive tools, better frame data and better recovery. As such, Charizard's playstyle is similar to Bowser's: it requires patience, yet deviates from Bowser by also requiring an appropriate balance offensive and defensive tactics, instead of mainly defensive tactics. Purely offensive play exposes Charizard to harsh punishment, whereas purely defensive play fails to exploit Charizard's main advantages (namely its frame data and grounded mobility) over its fellow super heavyweights. Like its fellow super heavyweights, Charizard should not be afraid to exchange blows with the opponent, as a few strong hits from it can give it the advantage in many cases. [[Read]]s and [[mindgame]]s can be pivotal for Charizard's best punishment options, such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like Ganondorf and {{SSB4|Jigglypuff}} are thanks to its other assets.
Overall, Charizard is well-rounded for a super heavyweight, and is comparable to {{SSB4|Bowser}} in both moveset and playstyle: it has a number of moves with similar uses, heavily relies on its potent grab game for combos and KOing, and possesses a nearly identical projectile. Unlike Bowser, however, it exchanges [[out of shield]] options, balanced aerial mobility and raw power for fast grounded mobility, usable defensive tools, better frame data and better recovery. These traits result in Charizard's playstyle requiring patience like Bowser's, yet it deviates from his by also requiring an appropriate balance offensive and defensive tactics, instead of mainly defensive tactics. [[Read]]s and [[mindgame]]s can also be pivotal for Charizard's best punishment options, such as Flare Blitz and its smash attacks, although it is not as singularly dependent on them like {{SSB4|Ganondorf}} and {{SSB4|Jigglypuff}} are thanks to its other assets.


From a competitive standpoint, Charizard is ranked in the E tier on the current tier list, placing it in upper portion of the low-tier. While Charizard had been previously regarded as a bottom-tier character and even the worst character in the game prior to version [[1.0.6]], it consistently received substantial buffs, which lead it to be widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official tier reassessment. Despite being well-rounded for a super heavyweight, many players cite Charizard as one of the more complex heavyweights to utilize, which has been reflected in its generally below average tournament representation in North America. Nevertheless, Charizard has managed to achieve sparse, but notably successful results in tournaments outside of North America, including placing first in some regional tournaments.
From a competitive standpoint, Charizard is ranked in the E tier on the current tier list, placing it in upper portion of the low-tier. While Charizard had been previously regarded as a bottom-tier character and even the single worst character in the game prior to version [[1.0.6]], it consistently received substantial buffs, which lead it to be widely regarded as a potential low-tier or mid-tier character even before its improvement in results and official tier reassessment. Despite being well-rounded for a super heavyweight, many players cite Charizard as one of the more complex heavyweights to utilize, which has been reflected in its generally below average tournament representation in North America. Nevertheless, Charizard has managed to achieve sparse, but notably successful results in tournaments outside of North America, including placing first in some regional tournaments.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Line 92: Line 92:
*{{buff|Charizard has a new forward aerial, a slash with its claws. Compared to the previous forward aerial, it deals more damage (2%-4% → 12% (early, clean arm)/13% (clean tip)) and knockback, making it significantly better at KOing. It also has less start-up (frame 9 → 8) and landing lag (32 frames → 22).}}
*{{buff|Charizard has a new forward aerial, a slash with its claws. Compared to the previous forward aerial, it deals more damage (2%-4% → 12% (early, clean arm)/13% (clean tip)) and knockback, making it significantly better at KOing. It also has less start-up (frame 9 → 8) and landing lag (32 frames → 22).}}
*{{buff|Back aerial deals more damage (9% (flame)/7% (tail)/5% (wing) → 16%/14%/11%), significantly improving its KO potential. Its sweetspot is also larger (4.5u → 5u) and its other hitboxes have been re-positioned outward, improving its range.}}
*{{buff|Back aerial deals more damage (9% (flame)/7% (tail)/5% (wing) → 16%/14%/11%), significantly improving its KO potential. Its sweetspot is also larger (4.5u → 5u) and its other hitboxes have been re-positioned outward, improving its range.}}
*{{nerf|Back aerial has increased ending (41 frames → 46) and landing lag (22 frames → 24). It also lost its ability to auto-cancel from a short hop.}}
*{{nerf|Back aerial has increased ending (FAF 41 → 46) and landing lag (22 frames → 24). It also lost its ability to auto-cancel from a short hop.}}
*{{buff|Up aerial deals more damage (10% (clean)/7% (late) → 13%) and base knockback (20 → 30), improving its KO potential. It also grants 4 frames of partial [[intangibility]] beginning on frame 11.}}
*{{buff|Up aerial deals more damage (10% (clean)/7% (late) → 13%) and base knockback (20 → 30), improving its KO potential. It also grants 4 frames of partial [[intangibility]] beginning on frame 11.}}
*{{nerf|Up aerial has increased start-up (frame 6 → 12) and ending lag (FAF 45 → 46). Its lingering hitbox has also been removed.}}
*{{nerf|Up aerial has increased start-up (frame 6 → 12) and ending lag (FAF 45 → 46). Its lingering hitbox has also been removed.}}
Line 348: Line 348:


===Tier placement and history===
===Tier placement and history===
Upon the initial release of ''SSB4'', Charizard was poorly perceived by the majority of players due to its very sluggish moveset, predictable and exploitable recovery, very slow air speed and susceptibility to combos. Its negative perception led some players to view it as being heavily nerfed since ''Brawl'' even when not including {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}, and many considered it to be the single worst character in the game up until update [[1.0.6]], with its representation throughout most of ''SSB4''{{'}}s lifespan being notoriously poor in spite of its consistent popularity within its home series. However, Charizard began to receive a consistent amount of substantial buffs in game updates starting with update [[1.0.8]], which noticeably improved its KO potential, combo game, frame data, and mobility. While some players argued that Charizard had become somewhat viable, it was still widely attested that these buffs were not sufficient enough to significantly improve its representation and results. As a result, Charizard was ranked 49th on the first ''4BR'' [[tier list]], perpetuating its perception as a bottom-tier character.  
Upon the initial release of ''SSB4'', Charizard was poorly perceived by the majority of players due to its very sluggish moveset, predictable and exploitable recovery, very slow air speed and susceptibility to combos. Its negative perception led some players to view it as being heavily nerfed since ''Brawl'' even when not including {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}, and many considered it to be the single worst character in the game up until update [[1.0.6]], with its representation throughout most of ''SSB4''{{'}}s lifespan being notoriously poor in spite of its consistent popularity within its home series. However, Charizard began to receive a consistent amount of substantial buffs in game updates starting with update [[1.0.8]], which noticeably improved its KO potential, combo game, frame data, and mobility. While some players argued that Charizard had become somewhat viable, it was still widely attested that these buffs were not sufficient enough to significantly improve its representation and results. As a result, Charizard was ranked 49th on the first [[tier list]], perpetuating its perception as a bottom-tier character.  


Despite its low rankings, Charizard's viability had been heavily contested ever since update [[1.1.5]] due to its sporadic results and overall strengths as a character. Numerous professionals, including {{Sm|ZeRo}} and {{Sm|ESAM}}, believed Charizard to be somewhat viable and labeled it as a potential low-tier to mid-tier character. While this perception persisted into the second tier list, where it was ranked at 51st place (as the highest-ranked bottom-tier character), many smashers would keep arguing in its favor. {{Sm|MKLeo}}, in particular, has even claimed that Charizard can fare well against top-tier characters such as {{SSB4|Cloud}}, and Charizard's tournament results began to slowly but notably improve, with dedicated players such as {{sm|Chuck Nasty}}, {{sm|Sharpy}} and {{sm|Hitomoshi}} even winning regional tournaments while exclusively using Charizard.  
Despite its low ranking, Charizard's viability had been heavily contested ever since update [[1.1.5]] due to its sporadic results and overall strengths as a character. Numerous professionals, including {{Sm|ZeRo}} and {{Sm|ESAM}}, believed Charizard to be somewhat viable and labeled it as a potential low-tier or even mid-tier character. While this perception persisted into the second tier list, where it was ranked at 51st place (as the highest-ranked bottom-tier character), many players would keep arguing in its favor. {{Sm|MKLeo}}, in particular, has even claimed that Charizard can fare well against top-tier characters, such as {{SSB4|Cloud}}. In addition, Charizard's tournament results began to slowly, but noticeably improve, with dedicated players such as {{sm|Chuck Nasty}}, {{sm|Sharpy}} and {{sm|Hitomoshi}} even winning regional tournaments while exclusively using Charizard.  


This is reflected in Charizard's current tier status, as it is now ranked 45th on the third and current tier list, a rise notable in two ways: Charizard became the only character to rise out of the lowest tier in the transition, and it is also no longer within the bottom 10 on the tier list, in a similar vein to {{SSB4|Samus}}' and {{SSB4|Palutena}}'s placements over time. While Charizard's results in North America continue to be sparse, it also fares better in the international scene; aside from the aforementioned smashers above, players such as {{Sm|Tosshi}}, {{Sm|Fire}} and {{Sm|SilentDoom}} have achieved significant wins and results while using Charizard.
This is reflected in Charizard's current tier status, as it is now ranked 45th on the third and current tier list. This tier rise is notable for two reasons: Charizard became the only character to rise out of the lowest tier in the transition, and it is also no longer within the bottom 10 on the tier list, in a similar vein to {{SSB4|Samus}} and {{SSB4|Palutena}}'s placements over time. While Charizard's results in North America continue to be sparse, it also fares better in the international scene; aside from the aforementioned players, players such as {{Sm|Tosshi}}, {{Sm|Fire}} and {{Sm|SilentDoom}} have also achieved significant wins and results while using Charizard.


==Trophies==
==Trophies==