Falco (SSB4): Difference between revisions

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Falco has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Even though the former are more than the latter, he is considered to be significantly nerfed overall, due to his neutral game being drastically weakened.
Falco has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Even though the former are more than the latter, he is considered to be significantly nerfed overall, due to his neutral game being drastically weakened.


Falco's power has been improved significantly, removing his main weakness from ''Brawl''. His down tilt has regained its lost power from ''Melee'' and his smash attacks are stronger. His forward aerial is stronger and unaffected by [[SDI]], his up aerial has consistent power and more vertical knockback, and his back aerial has much more power, to the point of being the eighth strongest overall in the game. In addition, his grab game has had its consistency drastically improved, with up throw and down throw having comboing abilities, and back throw having KO power. His recovery, another severe weakness he had ever since ''Melee'', has been heavily buffed. While Falco Phantasm can no longer be interrupted, it no longer puts Falco in [[helpless]] state, allowing Fire Bird to be used immediately after, with the latter also granting more distance. Due to being slow, both moves also benefit a lot from the removal of [[edge-hogging]].
Falco's power has been improved significantly, removing his main weakness from ''Brawl''. His down tilt has regained its lost power from ''Melee'' and his smash attacks are stronger. His forward aerial is stronger and unaffected by [[SDI]], his up aerial has consistent power and more vertical knockback, and his back aerial has much more power, to the point of being the eighth strongest overall in the game. In addition, his grab game has had its consistency drastically improved, with up throw and down throw having comboing abilities, and back throw now having KO power. His recovery, another severe weakness he has had since ''Melee'', has been heavily buffed. While Falco Phantasm can no longer be interrupted, it no longer puts Falco in [[helpless]] state, allowing Fire Bird to be used immediately after, with the latter also granting more distance than before. Due to being slow, both moves also benefit a lot from the removal of [[edge-hogging]].


However, the few nerfs Falco received created new weaknesses that were harsh enough to cripple his neutral game. The removal of DACUS (and subsequently the Gatling Combo) prevents his newly buffed up smash to be used as an approach option or a combo finisher. The removal of chain grabbing is a double-edged sword for Falco. While he is no longer affected adversely by it, the threat of him easily racking up large amounts of damage is no longer present. Down aerial, a staple in ''Melee'' and ''Brawl'', has been drastically slowed down, to the point where it is now useless outside of [[edgeguarding]]. Finally, his Blaster, formerly one of the most reliable tools for approaching and pressuring, is slower and incapable of autocancelling. Due to these nerfs, Falco is now much less of a threat in the neutral game, as it is considerably harder for him to put his high power to good use, making him one of the characters to get truly nerfed from ''Brawl'', alongside {{SSB4|Meta Knight}}, {{SSB4|Marth}}, {{SSB4|King Dedede}}, {{SSB4|Jigglypuff}} and {{SSB4|Olimar}}, though the former two are still considered solid characters in competitive play due to the buffs they have received compared to him.
However, the few nerfs Falco received created new weaknesses that were harsh enough to cripple his neutral game. The removal of DACUS (and subsequently the Gatling Combo) prevents his newly buffed up smash to be used as an approach option or a combo finisher. The removal of chain grabbing is a double-edged sword for Falco. While he is no longer adversely affected by it, his ability to easily rack up large amounts of damage is no longer present. Down aerial, a staple in ''Melee'' and ''Brawl'', has been drastically slowed down, to the point where it is now useless outside of [[edgeguarding]]. Finally, his Blaster, formerly one of the most reliable tools for approaching and pressuring, is slower and incapable of autocancelling. Due to these nerfs, Falco is now much less of a threat in the neutral game, as it is considerably harder for him to put his high power to good use, making him one of the characters to get truly nerfed from ''Brawl'', alongside {{SSB4|Meta Knight}}, {{SSB4|Marth}}, {{SSB4|King Dedede}}, {{SSB4|Jigglypuff}} and {{SSB4|Olimar}}, though the former two are still considered solid characters in competitive play due to the buffs they have received compared to him.


===Aesthetics===
===Aesthetics===