Aura Sphere: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 3: Line 3:
[[Image:Aurasphere_launch.jpg|thumb|Aura Sphere being fired.]]
[[Image:Aurasphere_launch.jpg|thumb|Aura Sphere being fired.]]


'''[[Aura Sphere]]''' is [[Lucario|Lucario's]] [[Standard Special Move]], which acts similar to [[Mewtwo|Mewtwo's]] [[Shadow Ball]] from [[Super Smash Bros. Melee]]. It can be charged, and, while charging, any other fighter who touches the sphere takes a small amount of damage. Lucario can also continue to hold the sphere after its fully charged, allowing him to take advantage of its damage dealing ability, or he can store it for later use. The sphere charges relatively fast, taking about half the time to fully charge as [[Samus|Samus's]] [[Charge Shot]] would.
'''[[Aura Sphere]]''' is [[Lucario|Lucario's]] [[Standard Special Move]], which acts similar to [[Mewtwo|Mewtwo's]] [[Shadow Ball]] from [[Super Smash Bros. Melee]]. It can be charged, and, while charging, any other fighter who touches the sphere takes a small amount of damage. Lucario can also continue to hold the sphere after its fully charged, allowing him to take advantage of it iss damage dealing ability, or he can store it for later use. The sphere charges relatively fast, taking about half the time to fully charge as [[Samus|Samus's]] [[Charge Shot]] would.


When fully charged, Aura Sphere travels in a straight line but when fired without charging it fly's in an up-and-down wave motion similar to the path Mewtwo's Shadow Ball took in Melee. Due to Lucario's rather floaty aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage, up to and possibly above 30% damage, all depending on the amount of damage Lucario has taken before attacking with it. In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when he is at 0%.
When fully charged, Aura Sphere travels in a straight line but when fired without charging it fly's in an up-and-down wave motion similar to the path Mewtwo's Shadow Ball took in Melee. Due to Lucario's rather floaty aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage, up to and possibly above 30% damage, all depending on the amount of damage Lucario has taken before attacking with it. In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when he is at 0%.