Lock: Difference between revisions
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*{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]] (after already locking the opponent), [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6) | *{{SSB4|Donkey Kong}}: jab, forward tilt, down tilt, neutral aerial (late), back aerial, [[Headbutt]] (after already locking the opponent), [[Giant Punch]] (up to five swings), [[Hand Slap]] (aerial, second hit), [[Spinning Kong]] (grounded, hits 3-6) | ||
*{{SSB4|Dr. Mario}}: Forward Tilt, Neutral Special, Neutral Aerial, Back Aerial | *{{SSB4|Dr. Mario}}: Forward Tilt, Neutral Special, Neutral Aerial, Back Aerial | ||
*{{SSB4|Duck Hunt}}: forward tilt, neutral aerial | *{{SSB4|Duck Hunt}}: multi jab (sourspot), forward tilt, neutral aerial, down aerial (first hit, sourspot) | ||
*{{SSB4|Falco}}: multi jab, forward tilt, [[Blaster]], [[Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits) | *{{SSB4|Falco}}: multi jab, forward tilt, [[Blaster]], [[Reflector]], [[Fire Bird]], forward smash (sourspot), back aerial, down aerial (sourspot), forward aerial (first three hits) | ||
*{{SSB4|Fox}}: forward tilt, neutral aerial, down aerial (excluding the last hit), forward smash | *{{SSB4|Fox}}: forward tilt, neutral aerial, down aerial (excluding the last hit), forward smash |