Smash Bros. DOJO!! updates (archive 3): Difference between revisions

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*'''November 5: "Fire Emblem: Fire Emblem Theme"''' [http://www.smashbros.com/en_us/music/music13.html]: The first music file in a long while is posted, this time being the main Fire Emblem theme arranged by the same individuals behind the Super Smash Bros. Brawl main theme, and with new lyrics added. Sakurai actually posts the translated lyrics with this update.
*'''November 5: "Fire Emblem: Fire Emblem Theme"''' [http://www.smashbros.com/en_us/music/music13.html]: The first music file in a long while is posted, this time being the main Fire Emblem theme arranged by the same individuals behind the Super Smash Bros. Brawl main theme, and with new lyrics added. Sakurai actually posts the translated lyrics with this update.


*'''November 6: "Items from Previous Installments"''' [http://www.smashbros.com/en_us/items/item11.html]: This update reveals a lot of items from the two previous ''Super Smash Bros.'' games returning in generally unchanged form, which are the [[Beam Sword]], [[Home-run Bat]], [[Fire Flower]], [[Freezie]], [[Party ball]], [[Super Mushroom]], [[Bob-omb]], and [[Green Shell]]. The Beam Sword is light blue and can become very long with attacks, while each character's style of smashing swing with the bat is now unique to that character.
*'''November 6: "Items from Previous Installments"''' [http://www.smashbros.com/en_us/items/item11.html]: This update reveals a lot of items from the two previous ''Super Smash Bros.'' games returning in generally unchanged form, which are the [[Beam Sword]], [[Home-Run Bat]], [[Fire Flower]], [[Freezie]], [[Party ball]], [[Super Mushroom]], [[Bob-omb]], and [[Green Shell]]. The Beam Sword is light blue and can become very long with attacks, while each character's style of smashing swing with the bat is now unique to that character.


*'''November 7: "Gray Fox"''' [http://www.smashbros.com/en_us/items/assist/assist11.html]: The first Assist Trophy to be revealed for a third-party franchise in Brawl is [[Gray Fox]] (a.k.a. Frank Jaeger the Cyborg Ninja) from the ''Metal Gear'' series. He acts similar to Samurai Goroh and Lyn in sword-attack, but he slices repeatedly and the sword swings can reflect projectiles.
*'''November 7: "Gray Fox"''' [http://www.smashbros.com/en_us/items/assist/assist11.html]: The first Assist Trophy to be revealed for a third-party franchise in Brawl is [[Gray Fox]] (a.k.a. Frank Jaeger the Cyborg Ninja) from the ''Metal Gear'' series. He acts similar to Samurai Goroh and Lyn in sword-attack, but he slices repeatedly and the sword swings can reflect projectiles.
*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw|throwing]] them.
*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw]]ing them.


*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' special moves are revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game.
*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' special moves are revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game.
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*'''November 20: "Smart Bomb"''' [http://www.smashbros.com/en_us/items/item12.html]: The [[Smart Bomb]] is showcased. It is a throwable bomb that generates a huge spherical explosion like the giant Bullet Bills in Melee. But once in a while the bomb will fail to detonate; it is the same story with [[Electrode]], also showcased in the update.
*'''November 20: "Smart Bomb"''' [http://www.smashbros.com/en_us/items/item12.html]: The [[Smart Bomb]] is showcased. It is a throwable bomb that generates a huge spherical explosion like the giant Bullet Bills in Melee. But once in a while the bomb will fail to detonate; it is the same story with [[Electrode]], also showcased in the update.
*'''November 20: "Training"'''[http://www.smashbros.com/en_us/gamemode/various/various13.html]: The [[Training]] mode returns, featuring all of the exact same functionality as the Training mode of ''Melee''. One new item appears to be a [[soccer ball]].
*'''November 20: "Training"'''[http://www.smashbros.com/en_us/gamemode/various/various13.html]: The [[Training]] mode returns, featuring exactly the same functionality as the Training mode of ''Melee''. One new item appears to be a [[soccer ball]].


*'''November 21: "Color Changes"''' [http://www.smashbros.com/en_us/howto/technique/technique08.html]: Reveals the return of [[alternate colors]] for fighting characters, with each character having about six different colors this time. Alternate colors for several characters, such as Fire Mario, Yeti DK, Dark Link, Zelda as her colors were in Melee, and Fusion Samus, are shown.
*'''November 21: "Color Changes"''' [http://www.smashbros.com/en_us/howto/technique/technique08.html]: Reveals the return of [[alternate colors]] for fighting characters, with each character having about six different colors this time. Alternate colors for several characters, such as Fire Mario, Yeti DK, Dark Link, Zelda as her colors were in Melee, and Fusion Samus, are shown.
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*'''January 29: "First Songs in My Music"''' [http://www.smashbros.com/en_us/music/music22.html]: This is a list of all the songs for your stages in [[My Music]] that are available from the moment the game is first started up. From this point you add songs by collecting [[CD]]s.
*'''January 29: "First Songs in My Music"''' [http://www.smashbros.com/en_us/music/music22.html]: This is a list of all the songs for your stages in [[My Music]] that are available from the moment the game is first started up. From this point you add songs by collecting [[CD]]s.


*'''January 30: "Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various25.html]: This update is the official description for the game's standard [[Brawl]] mode, which is pretty much just like the previous game's standard [[Melee]] mode. Minor details of important note include the fact that for [[Pokemon Trainer]] and [[Zelda]] you can choose which form/character you start out as when beginning a match, but you cannot start out a match as [[Zero Suit Samus]], and a shot showing the game's complete list of items is provided, including a [[Deku Nut]] and a [[Fireball (item)|Fireball]] item. Also notable is the fact that [[Crate|crates]] are listed among the items in the [[Item Switch]] for the first time in the series.
*'''January 30: "Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various25.html]: This update is the official description for the game's standard [[Brawl]] mode, which is pretty much just like the previous game's standard [[Melee]] mode. Minor details of important note include the fact that for [[Pokemon Trainer]] and [[Zelda]] you can choose which form/character you start out as when beginning a match, but you cannot start out a match as [[Zero Suit Samus]], and a shot showing the game's complete list of items is provided, including a [[Deku Nut]] and a [[Fireball (item)|Fireball]] item. Also notable is the fact that [[crate]]s are listed among the items in the [[Item Switch]] for the first time in the series.


*'''January 31: "A Notice About Future Updates"''' [http://www.smashbros.com/en_us/info/info05.html]: On this date, Super Smash Bros. Brawl is officially released in Japan. Most everything revealed about Brawl through DOJO updates for the past eight months until now was basic information about starter content on Brawl, but for two more months the site plans to update more with info about hidden characters and elements.
*'''January 31: "A Notice About Future Updates"''' [http://www.smashbros.com/en_us/info/info05.html]: On this date, Super Smash Bros. Brawl is officially released in Japan. Most everything revealed about Brawl through DOJO updates for the past eight months until now was basic information about starter content on Brawl, but for two more months the site plans to update more with info about hidden characters and elements.
*'''January 31: "Game Mode Introduction Movie"''' [http://www.smashbros.com/en_us/gamemode/various/various26.html]: A three-minute movie file is posted in an attempt to give a clear visual showcase of the many game modes that have been introduced on DOJO prior.
*'''January 31: "Game Mode Introduction Movie"''' [http://www.smashbros.com/en_us/gamemode/various/various26.html]: A three-minute movie file is posted in an attempt to give a clear visual showcase of the many game modes that have been introduced on DOJO prior.
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