Up throw Rest: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Added: "This technique also works in the original Super Smash Bros against Fox, Captain Falcon, and Link, although it KOs slightly later. In the original game, DI does not exist, so the combo is somewhat more reliable.")
Tag: Mobile edit
Line 6: Line 6:


While generally inescapable, [[DI]]'ing the up throw can put the victim far enough away that the Rest is a [[phantom hit]], though this is of course unreliable. Should the Rest connect, the victim should attempt to DI sideways rather than up, as being [[Star KO]]'d will allow Jigglypuff to wake up before they can respawn and make a [[punish]] attempt.
While generally inescapable, [[DI]]'ing the up throw can put the victim far enough away that the Rest is a [[phantom hit]], though this is of course unreliable. Should the Rest connect, the victim should attempt to DI sideways rather than up, as being [[Star KO]]'d will allow Jigglypuff to wake up before they can respawn and make a [[punish]] attempt.
This technique also works in the original Super Smash Bros against Fox, Captain Falcon, and Link, although it KOs slightly later. In the original game, DI does not exist, so the combo is somewhat more reliable.


Sometimes the term "space animal slayer" is used more generally to refer to any combo or character that is effective against Fox and/or Falco.
Sometimes the term "space animal slayer" is used more generally to refer to any combo or character that is effective against Fox and/or Falco.