Hitstun: Difference between revisions

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{{technical data}}
{{technical data}}


In ''Super Smash Bros. 4'', the hitstun multiplier is the same as it was in Melee and Brawl (x0.4). Despite this, the ability to act out of hitstun has been removed, making true combos past ludicrously low percentages possible again. Because of this change, characters such as {{SSB4|Jigglypuff}} and {{SSB4|Captain Falcon}} are indirectly [[buff]]ed, as their comboing abilities from previous games have been partially restored. However, with the ability to air dodge out of a tumble and the higher base knockback of most attacks, true combos are still harder to perform than in ''Melee'' and especially the original ''SSB''.
In ''Super Smash Bros. 4'', the hitstun multiplier is the same as it was in Melee and Brawl (x0.4). Despite this, the ability to act out of hitstun has been completely removed, making true combos past ludicrously low percentages possible again. Because of this change, characters such as {{SSB4|Jigglypuff}} and {{SSB4|Captain Falcon}} are indirectly [[buff]]ed, as their comboing abilities from previous games have been restored. However, with the ability to air dodge out of a tumble, and the lighter gravity and falling speeds compared to ''Melee'', true combos are still harder to perform than in ''Melee'' and especially the original ''SSB''


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Gameplay]]
[[Category:Gameplay]]