Ladder (technique): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(More ladders)
Line 12: Line 12:


While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.
While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.
===Pac-Ladder===
The Pac-Ladder involves two {{SSB4|Pac-Man}}s repeatedly using their up special move, [[Pac-Jump]], alternately. As each Pac-Man bounces on the other's trampoline, they both climb successively higher until they are both out of reach for many opponents. They can then stall with the technique until time ends. If the match is decided by [[Sudden Death]], then the process may be repeated if needed until [[Bob-Omb|Bob-Ombs]] will eventually spawn under the team and fall onto their opponents.
===Marth ladder===
The Marth ladder involves two [[Marth]]s repeatedly using their up special move, [[Dolphin Slash]], alternately. As each Marth gets hit by the other's attack, they both climb successively higher until they are both out of reach for many opponents.


==In tournaments==
==In tournaments==
As [[stalling]] is banned in tournaments, ladders are banned in tournament play and are sometimes specifically mentioned in tournament rulesets. While only significant in [[doubles]], where [[Friendly Fire]] is turned on, a team can perform the technique in order to take an early lead, and from there create an effectively unbeatable stalling strategy.
As [[stalling]] is banned in tournaments, ladders are banned in tournament play and are sometimes specifically mentioned in tournament rulesets. While only significant in [[doubles]], where [[Friendly Fire]] is turned on, a team can perform the technique in order to take an early lead, and from there create an effectively unbeatable stalling strategy.
==Trivia==
*It is also possible to perform the Luigi ladder by having both players [[Super Jump Punch]] on the same frame, creating a much shorter jump which gives control back to the players much faster and in a synchronised fashion. However, as both Luigis must be next to each other, the uses for recovery are far more limited, and avoiding the [[helpless]] state is purposeless when stalling.