Pokémon Change: Difference between revisions

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(This is part of the game name. Also 's.)
Tag: Mobile edit
m (Zero-Switching sentence didn't make sense)
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Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time.
Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time.


A technique known as "zero switching" can be performed on horizontally moving platforms; it allows a Pokémon to switch out without while leaving the player free to react immediately after the next Pokémon is switched in. To perform the technique, the player must be standing on the edge of a [[platform]] that's opposite the direction the platform is moving (such as the right edge of the [[Smashville|Smashville platform]] that's moving toward the left), and initiate Pokémon Change. If done properly, the next Pokémon will appear in the air, leaving the player free to input any aerial action. The zero switch also gives Squirtle and Ivysaur two midair jumps instead of one upon reappearance. Zero switching is commonly used to avoid the high ending lag that results from switching normally.
A technique known as "zero switching" can be performed on horizontally moving platforms; it allows a Pokémon to switch out while leaving the player free to react immediately after the next Pokémon is switched in. To perform the technique, the player must be standing on the edge of a [[platform]] that's opposite the direction the platform is moving (such as the right edge of the [[Smashville|Smashville platform]] that's moving toward the left), and initiate Pokémon Change. If done properly, the next Pokémon will appear in the air, leaving the player free to input any aerial action. The zero switch also gives Squirtle and Ivysaur two midair jumps instead of one upon reappearance. Zero switching is commonly used to avoid the high ending lag that results from switching normally.


==Stamina==
==Stamina==