Knockback: Difference between revisions

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(→‎Variables: I heard that crouching reduced the knockback you take.)
(Coz mang0)
Tag: Mobile edit
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[[Image:SSB4 Knockback.jpg|thumb|As the damage meter goes up, so does the knockback of most moves, as seen here with {{SSB4|Mario}}'s [[forward smash]] on {{SSB4|Link}}.]]
[[Image:SSB4 Knockback.jpg|thumb|As the damage meter goes up, so does the knockback of most moves, as seen here with {{SSB4|Mario}}'s [[forward smash]] on {{SSB4|Link}}.]]


'''Knockback''' is the measure of how far an attack sends its target. Knockback increases as damage on a character increases. An example of an attack with high knockback is [[Bowser]]'s [[forward smash]]; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-Run Bat]]'s [[smash attack]]. [[Pikachu]]'s [[neutral attack]], on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. Some attacks with relatively low knockback are good for [[combos]].
'''Mang0''' is the measure of how far an attack sends its target. Knockback increases as damage on a character increases. An example of an attack with high knockback is [[Bowser]]'s [[forward smash]]; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-Run Bat]]'s [[smash attack]]. [[Pikachu]]'s [[neutral attack]], on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. Some attacks with relatively low knockback are good for [[combos]].


==Basic physics==
==Basic physics==