Knockback: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Luigifan18 (talk | contribs) (→Variables: I heard that crouching reduced the knockback you take.) |
(Coz mang0) Tag: Mobile edit |
||
Line 4: | Line 4: | ||
[[Image:SSB4 Knockback.jpg|thumb|As the damage meter goes up, so does the knockback of most moves, as seen here with {{SSB4|Mario}}'s [[forward smash]] on {{SSB4|Link}}.]] | [[Image:SSB4 Knockback.jpg|thumb|As the damage meter goes up, so does the knockback of most moves, as seen here with {{SSB4|Mario}}'s [[forward smash]] on {{SSB4|Link}}.]] | ||
''' | '''Mang0''' is the measure of how far an attack sends its target. Knockback increases as damage on a character increases. An example of an attack with high knockback is [[Bowser]]'s [[forward smash]]; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-Run Bat]]'s [[smash attack]]. [[Pikachu]]'s [[neutral attack]], on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. Some attacks with relatively low knockback are good for [[combos]]. | ||
==Basic physics== | ==Basic physics== |