Rest: Difference between revisions

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==Origin==
==Origin==
[[File:Rest.png|thumb|right|Rest in Generation IV Pokémon games.]]
[[File:Rest.png|thumb|right|Rest in Generation IV Pokémon games.]]
The ''Super Smash Bros.'' version of Rest is completely different from the ''Pokémon'' version. In ''Pokémon'', Rest is a status Psychic-type move introduced in Generation I, that does not do damage to opponents; instead, it puts the user to sleep for two turns in exchange for the user gaining all of its HP back to its maximum and healing any status ailments, but this could also leave the user open for attacks or have their opponent do something else useful for themselves while it sleeps. Rest however can be useful if the user holds an item that would cure sleeping, or in Double Battles, if the ally knows a move that would heal the Pokémon's status ailments, since Rest will then be able to fully restore HP without the user becoming vulnerable.
The ''Super Smash Bros.'' version of Rest is completely different from the ''Pokémon'' version. In ''Pokémon'', Rest is a Psychic-type status move introduced in Generation I, that does not do damage to opponents; instead, it puts the user to sleep for two turns in exchange for the user gaining all of its HP back to its maximum and healing any status ailments, but this could also leave the user open for attacks or have their opponent do something else useful for themselves while it sleeps. Rest however can be useful if the user holds an item that would cure sleeping, or in Double Battles, if the ally knows a move that would heal the Pokémon's status ailments, since Rest will then be able to fully restore HP without the user becoming vulnerable.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Rest can't be used to heal damage, and Jigglypuff falls asleep for some seconds when using the move, leaving it vulnerable to attacks, but dealing damage with very powerful knockback if used near a foe. In one of its ''Melee'' Smash trophies' description, as well as on [[Snake]]'s Codec Conversation about Jigglypuff, it is stated this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the function of moves to suit the games; other examples include [[Withdraw]] and [[Double Team]].
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Rest can't be used to heal damage, and Jigglypuff falls asleep for some seconds when using the move, leaving it vulnerable to attacks, but dealing damage with very powerful knockback if used near a foe. In one of its ''Melee'' Smash trophies' description, as well as on [[Snake]]'s Codec Conversation about Jigglypuff, it is stated this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the ''Smash'' producers changing the function of moves to suit the games; other examples include [[Withdraw]] and [[Double Team]].