Wall of pain: Difference between revisions

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m (Removing unnecessary categories)
(We already know it's a Jigglypuff-centric technique. Redundancy removed.)
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*In ''[[Super Smash Bros. Melee]]'', this is done by interspacing Jigglypuff's [[back aerial]] with [[jump]]s while moving off the stage, utilizing Jigglypuff's superior air maneuverability to always land a hit with each spin kick.
*In ''[[Super Smash Bros. Melee]]'', this is done by interspacing Jigglypuff's [[back aerial]] with [[jump]]s while moving off the stage, utilizing Jigglypuff's superior air maneuverability to always land a hit with each spin kick.
*In ''Brawl'', the back aerial has lost its [[knockback]], and the [[forward aerial]] has had its increased. This allows for an easier WoP, where Jigglypuff doesn't need to face backward. Therefore, it is suggested that for on the ground, or working up damage, the back aerial WoP should be utilized to keep the forward aerial fresh, but for juggling off the stage at higher [[damage]], the forward aerial, with greater knockback, works better. Although [[stale-move negation]] means that switching between the two, if possible, is much greater. In fact, if solely for working up damage, [[Pound]] can be incorporated into the WoP.
*In ''Brawl'', the back aerial has lost its [[knockback]], and the [[forward aerial]] has had its increased. This allows for an easier WoP, where Jigglypuff doesn't need to face backward. Therefore, it is suggested that for on the ground, or working up damage, the back aerial WoP should be utilized to keep the forward aerial fresh, but for juggling off the stage at higher [[damage]], the forward aerial, with greater knockback, works better. Although [[stale-move negation]] means that switching between the two, if possible, is much greater. In fact, if solely for working up damage, [[Pound]] can be incorporated into the WoP.
*WoP also functions best with Jigglypuff, as the forward and back aerials, combined with Jigglypuff's air speed, produce a regular horizontal knockback that is easy to follow up with and [[combo]].
[[File:JigglypufBackAir.gif|thumb|left|Jigglypuff's Wall of Pain relies on the particularly large hitbox of its back air, especially in ''Melee''.]]
[[File:JigglypufBackAir.gif|thumb|left|Jigglypuff's Wall of Pain relies on the particularly large hitbox of its back air, especially in ''Melee''.]]
[[Smasher]]s Tetsuya and {{Sm|AOB}} were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see [[PuffStuff]]). The term "wall of pain" was coined by [[Smash World Forums]] administrator and retired smasher Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by [[pro]] smasher {{Sm|King}}, is the use of Jigglypuff's multiple back aerials to juggle an opponent off the stage horizontally.   
[[Smasher]]s Tetsuya and {{Sm|AOB}} were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see [[PuffStuff]]). The term "wall of pain" was coined by [[Smash World Forums]] administrator and retired smasher Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by [[pro]] smasher {{Sm|King}}, is the use of Jigglypuff's multiple back aerials to juggle an opponent off the stage horizontally.