Smash Bros. DOJO!! updates (archive 2): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(I have to go to school now. I will finish this later. As I said, you can help, and you don't have to ask.)
(I'm taking a break from this for a while. I would edit more, but I lost lots of work from this morning.)
Line 71: Line 71:
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/en_us/music/music10.html]: The third update is another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.
*'''September 7: "Super Smash Bros. Brawl: Main Theme"''' [http://www.smashbros.com/en_us/music/music10.html]: The third update is another music file that is the re-posting of the previously revealed Super Smash Bros. Brawl main theme.


*'''September 10: "Munchlax"''' [http://www.smashbros.com/en_us/items/mball/mball04.html]: [[Munchlax]] became the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax was shown as a [[Poké ball]] Pokémon, the first one seen in almost two months since the last Pokéball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.


*'''September 10: "Munchlax"''' [http://www.smashbros.com/en_us/items/mball/mball04.html]: [[Munchlax]] becomes the first 4th Generation Pokémon to be officially confirmed by Sakurai as being present in the game. In this case, Munchlax is a [[Poké ball]] Pokémon, the first one seen in almost two months since the last Pokéball update. When Munchlax is summoned, it goes around the stage looking for items to eat. The example item used happens to be [[Lip's Stick]], thus also confirming its return to Brawl.
*'''September 11: "Lyn"''' [http://www.smashbros.com/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed was [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compared her function to that of [[Samurai Goroh]].


*'''September 11: "Lyn"''' [http://www.smashbros.com/en_us/items/assist/assist07.html]: The next Assist Trophy to be revealed is [[Lyn]], one of the stars of the first localized game in the ''Fire Emblem'' series, aptly titled ''Fire Emblem'' and the seventh actual game in the full series. Lyn uses her sword to deliver one devastating strike against an enemy character. The site specifically compares her function to that of [[Samurai Goroh]].
*'''September 12: "Battleship Halberd"''' [http://www.smashbros.com/en_us/stages/stage12.html]: The stage featuring Meta Knight's airship was finally explained and named the [[Battleship Halberd]] well over a year after its first appearance in the first SSBB trailer. The hangar the stage starts out in floats on an ocean, and the battle platform will follow the Halberd as it departs into the sky, and the platform would eventually land on it. The stage would be in the firing range of a double-barreled battery with an arm, first seen in the SNES game [[Kirby Super Star]] as a boss, and both the cannons and the arm will assault characters in its way. The battleship itself, but not necessarily the stage, would play a very important role in the single-player Subspace Emissary mode.


*'''September 12: "Battleship Halberd"''' [http://www.smashbros.com/en_us/stages/stage12.html]: The stage featuring Meta Knight's airship is finally explained and named the [[Battleship Halberd]] well over a year after its first appearance in the first SSBB trailer. The hangar the stage starts out in floats on an ocean, and the battle platform will follow the Halberd as it departs into the sky, and the platform will eventually land on it. The stage will be in the firing range of a double-barreled battery with an arm, first seen in the SNES game [[Kirby Super Star]] as a boss, and both the cannons and the arm will assault characters in its way. The battleship itself, but not necessarily the stage, will play a very important role in the single-player Subspace Emissary mode.
*'''September 13: "Special Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various04.html]: Revealed the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which would be now far more flexibly structured so that players could apply any combination of the special circumstances any way you like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that would play was confirmed to be altered as you select and deselect special aspects for the match. As a rather flamboyant example, the site demonstrated a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's [[speed]] is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.


*'''September 13: "Special Brawl"''' [http://www.smashbros.com/en_us/gamemode/various/various04.html]: Reveals the Brawl counterpart to Melee's collection of [[Special Melee]]s: The [[Special Brawl]] system, which is now far more flexibly structured so that you can apply any combination of the special circumstances any way you like, rather than being forced to choose only one special circumstance at a time between them. The name of the type of Brawl match that will play is altered as you select and deselect special aspects for the match. As a rather flamboyant example, the site demonstrates a "Stamina Mega Flower Curry Heavy Slow Angled Brawl": a Stamina-mode-style match where all the characters are permanently large, are inflicted with Lip's Stick flowers, and are under the influence of Superspicy Curry's effect, with the stage's [[gravity]] adjusted to high, the game's [[speed]] is adjusted to slow, and the camera is at a rigid angle. Many new doors for unusual gameplay are opened.
*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/en_us/characters/iceclimbers.html]: The famous pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|made their return in ''Brawl'']] with similar but more realistic appearances. Not much is actually said about them other than what the screenshots show.


*'''September 14: "Ice Climbers"''' [http://www.smashbros.com/en_us/characters/iceclimbers.html]: The famous pair of playable characters from ''Melee'' [[Ice Climbers (SSBB)|make their return in ''Brawl'']] with similar but more realistic appearances. Not much is actually said about them other than what the screenshots show.
*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/en_us/items/item09.html]: Revealed both the return of the old [[Hammer]] and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer would be stronger, swing faster, and a swinging character in midair could float if the player repeatedly taps A. Like the old hammer, the Golden Hammer would have a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which would apparently do far less damage and knockback, or even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.
 
 
*'''September 17: "Golden Hammer"''' [http://www.smashbros.com/en_us/items/item09.html]: Reveals both the return of the old [[Hammer]] and a new, rarer, and stronger version called the [[Golden Hammer]] from the [[Mario universe]]. The Golden Hammer is stronger, swings faster, and a swinging character in midair can float if the player repeatedly taps A. Like the old hammer, the Golden Hammer has a malfunctioning mode as well; it's the [[Golden Squeaky Hammer]], which apparently does far less damage and knockback, or possibly even none at all, accompanied by a comical squeaking noise whenever it makes contact with an enemy.


*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html]: This update covers Brawl's situation with the [[Wi-Fi]] scene. It allows for two setups of online multiplay: [[With Friends]], allowing you to play remotely with Friends registered in each others Wiis, and [[With Anyone]], allowing you to play with anyone in the world. As a general rule, the gameplay feels slower if your connection with the other wii game is distantly located. The With Friends mode features enhanced content: Not only would you have your "names" on your characters displayed, but you can send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and your name and online identity in the Brawl arena comes complete with an in-game [[icon]] you can choose yourself. The update also reveals that while you're waiting for a Wi-Fi match to start, you can kill time by having your character hit the [[Sandbag]] on the loading screen.
*'''September 18: "Wi-Fi Play"''' [http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi01.html]: This update covers Brawl's situation with the [[Wi-Fi]] scene. It allows for two setups of online multiplay: [[With Friends]], allowing you to play remotely with Friends registered in each others Wiis, and [[With Anyone]], allowing you to play with anyone in the world. As a general rule, the gameplay feels slower if your connection with the other wii game is distantly located. The With Friends mode features enhanced content: Not only would you have your "names" on your characters displayed, but you can send in short in-game messages in the form of word bubbles by the characters ("Want more?"), and your name and online identity in the Brawl arena comes complete with an in-game [[icon]] you can choose yourself. The update also reveals that while you're waiting for a Wi-Fi match to start, you can kill time by having your character hit the [[Sandbag]] on the loading screen.