Forum:Brawl+ Discussion: Difference between revisions

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:First off, doing true combos are hella satisfying. Second, true combos allow for much more damage to be inflicted on an opponent without the risk of counterattack, and many combos have finishers that can usually guarantee a KO. In vBrawl, there's almost always a way to break out of combos, so the risk of being counterattacked is always eminent. That's why vBrawl has been called things like "A camp-fest" or "a game of tag". [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 19:02, 29 May 2009 (UTC)
:First off, doing true combos are hella satisfying. Second, true combos allow for much more damage to be inflicted on an opponent without the risk of counterattack, and many combos have finishers that can usually guarantee a KO. In vBrawl, there's almost always a way to break out of combos, so the risk of being counterattacked is always eminent. That's why vBrawl has been called things like "A camp-fest" or "a game of tag". [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 19:02, 29 May 2009 (UTC)
::Maybe that's why I've been losing so much recently. I might be overly aggressive. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></font> 20:42, 29 May 2009 (UTC)
::Maybe that's why I've been losing so much recently. I might be overly aggressive. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></font> 20:42, 29 May 2009 (UTC)
== Tier list ==
This are minor predictions for the tier list for brawl+. Of course, I haven't used all of the characters, but I have a general idea as to what each character is like.
*MK and Snake are still high
*Falco goes down because his chaingrab is a lot different now
*Same for DDD
*Game and Watch may move up because of DD and Falco going down
*Marth moves up because of a real Ken Combo
*I really don't know about Diddy
*Wario moves up for combos
*ROB stays
*Lucario moves up because he no longer is helpless after Extremespeed so can attack edge guarders, and it goes farther
*I don't know about Olimar
*Pikachu can juggle with his Up aerial, so he may go up
*Kirby moves down because others can combo too now
*I don't know about DK
*Icies can still CG, so they may move
*ZSS moves down
*Tink stays
*Pit goes down
*Peach goes up
*I don't know about Wolf
*Weegee goes up
*Zelda goes up slightly
*Bowser goes down(Fire Fsmash can't save you now)
*Fox goes up
*Sheik goes up
*Ike goes up
*Mario stays
*Lucas stays
*Ness goes up(No helpless if somebody interrupts PK thunder projectile, win)
*Samus stays
*Sonic goes up
*Trainer goes down
*Squirtle gets mid-high
*Ivy gets low-mid
*Charizard gets mid
*Yoshi stays
*Link stays
*Jiggly goes up
*Ganondorf goes up
*Falcon goes way up
so CH, Shade, and Semi feel free to argue.'''[[User:Smorekingxg456|<span style="color:#5F9EA0">Smoreking</span>]]<small><sup>[[User Talk:Smorekingxg456#Top|<span style="color:#00FF00">(T)</span>]]</sup></small><small><sub> [[Special:Contributions/Smorekingxg456|(c)]]</sub></small>''' 23:08, 29 May 2009 (UTC)