Stale-move negation: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
Some Brawl players were initially confused, as testing in [[Training Mode]] seemed to show no difference in strength. Apparently, Stale-Move Negation is not applied in Training Mode in Brawl, but it is in Melee. In addition, Stale-Move Negation is much more punishing in Brawl.
Some Brawl players were initially confused, as testing in [[Training Mode]] seemed to show no difference in strength. Apparently, Stale-Move Negation is not applied in Training Mode in Brawl, but it is in Melee. In addition, Stale-Move Negation is much more punishing in Brawl.


[[Mach Tornado]], [[Drill Rush]], [[Quick Attack]], [[Vegetable]] [[Eruption]] fully recharged (when damaging yourself), the [[Grapple Beam]], and the [[Hookshot and Clawshot]] are not affected by Stale-Move Negation.
[[Mach Tornado]], [[Drill Rush]], [[Quick Attack]], [[Vegetable]], [[Eruption]] fully recharged (when damaging yourself), the [[Grapple Beam]], and the [[Hookshot and Clawshot]] are not affected by Stale-Move Negation.


{{stub}}
{{stub}}


[[Category:Techniques]]
[[Category:Techniques]]