Super Smash Bros. Melee: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by 67.164.198.120: Irrelevant)
Tag: Undo
No edit summary
Tag: Mobile edit
 
Line 7: Line 7:
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|designer = [[Masahiro Sakurai]]
|released = {{Flag|Japan}} November 21, 2001<br>{{Flag|North America}} December 3, 2001<br>{{Flag|Europe}} May 24, 2002<br>{{Flag|Australia}} May 31, 2002
|released = {{Flag|Japan}} November 21, 2001<br>{{Flag|North America}} December 3, 2001<br>{{Flag|Europe}} May 24, 2002<br>{{Flag|Australia}} May 31, 2002<br>{{flag|South Korea}} December 14, 2002
|genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]]
|genre = [[wikipedia:Fighting game|Fighting game]]<br>[[wikipedia:Platform game|Platforming]]
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
Line 21: Line 21:
Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s.  Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The game has sold 7.09 million units as of 2008, making it the best-selling GameCube game of all time. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.''
Like its predecessor ''Super Smash Bros.'', ''Melee'' features [[gameplay]] unique from that of other fighting games.  Compared to characters in other fighting games, ''Melee'' characters have simple movesets and lack complicated button inputs and lengthy [[natural combo]]s.  Instead, ''Melee'' emphasizes movement and ringouts. Indeed, [[edge-guarding]] in ''Melee'' takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. The game has sold 7.09 million units as of 2008, making it the best-selling GameCube game of all time. ''Melee'' is also one of the two games in the ''Super Smash Bros.'' series to be rated T by the ESRB, with the other being its sequel, ''Super Smash Bros. Brawl.''


''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism.  
''Melee'' received universal acclaim, with many critics praising the game's expansion and refinement from its N64 predecessor, ''Super Smash Bros.'', as well as its visuals, tight controls, multiplayer mode, and orchestrated soundtrack, although its single-player modes, lack of originality, and similarity to its predecessor received criticism.


==Opening movie==
==Opening movie==