Mario (SSBB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Changes from Super Smash Bros. Melee: Added slightly more data)
mNo edit summary
Line 13: Line 13:
|ranking = 31
|ranking = 31
}}
}}
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'')  is a playable character in ''[[Super Smash Bros. Brawl]]'', who also appears in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]'' {{s|mariowiki|Charles Martinet}} reprises his role as Mario, now providing new voice clips, sounding akin to the ones he recorded for ''{{s|mariowiki|Super Mario Galaxy}}''.
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'')  is a playable character in ''[[Super Smash Bros. Brawl]]''. He was shown at the E3 2006 trailer for the game, alongside Link, Kirby and Pikachu, who also appeared with him in ''[[Super Smash Bros. Melee]]'' and the original ''[[Super Smash Bros.]]''  
 
{{s|mariowiki|Charles Martinet}} reprises his role as Mario in all regions of ''Brawl''; rather than re-purposing his portrayal from ''Super Mario 64'' as in previous games, Martinet provides new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Super Mario Galaxy}}''.


Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a heavy drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series to date. Mario possesses fast, low lag attacks throughout his moveset, as well as strong [[combo]]ing capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up additional attacks well. Additionally, Mario possesses a notable [[gimp]]ing and disrupting tool in his [[Cape]], an effective projectile in his [[Fireball]], and even an effective [[out of shield]] option in his [[Super Jump Punch]]. However, he inherited problems from his ''Melee'' incarnation, which had been exacerbated. Mainly, he has poor [[reach]] with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as {{SSBB|Marth}}) and is easily gimped due to his predictable and short [[recovery]]. Mario also still possesses poor [[KO]] potential: He only has a few mediocre finishers (all being [[smash attack]]s), while his {{mvsub|Mario|SSBB|back aerial}} has below-average power, only KOing at very high percents, and his {{mvsub|Mario|SSBB|forward aerial}}, despite being a [[meteor smash]], is slow and too weak for KOing unless sweetspotted. As a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existence of [[stale-move negation]], makes it difficult for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Lastly, his rather standard abilities are outshined by the abilities of most characters. This has resulted in poor [[matchup]]s beyond low tier, and terrible [[tournament]] results.
Mario is ranked 31st out of 38 on the current [[tier list]], the top position of F tier. This is a heavy drop from his previous placement in ''Melee'', where he was ranked 15th out of 26, and his worst placement in the series to date. Mario possesses fast, low lag attacks throughout his moveset, as well as strong [[combo]]ing capabilities, with his [[up tilt]] and [[up aerial]] being especially good [[juggle]]rs on their own that can set up additional attacks well. Additionally, Mario possesses a notable [[gimp]]ing and disrupting tool in his [[Cape]], an effective projectile in his [[Fireball]], and even an effective [[out of shield]] option in his [[Super Jump Punch]]. However, he inherited problems from his ''Melee'' incarnation, which had been exacerbated. Mainly, he has poor [[reach]] with nearly every attack, giving him problems dealing with characters who have disjointed hitboxes (such as {{SSBB|Marth}}) and is easily gimped due to his predictable and short [[recovery]]. Mario also still possesses poor [[KO]] potential: He only has a few mediocre finishers (all being [[smash attack]]s), while his {{mvsub|Mario|SSBB|back aerial}} has below-average power, only KOing at very high percents, and his {{mvsub|Mario|SSBB|forward aerial}}, despite being a [[meteor smash]], is slow and too weak for KOing unless sweetspotted. As a result, he has no other effective finishers outside of his forward and up smashes, which combined with the existence of [[stale-move negation]], makes it difficult for him to score a KO, forcing him to not overrely on his forward and up smashes and keeping them fresh to take the stock. Lastly, his rather standard abilities are outshined by the abilities of most characters. This has resulted in poor [[matchup]]s beyond low tier, and terrible [[tournament]] results.