Dark Cannon: Difference between revisions
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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
[[File:Dark cannon.jpg|thumb|300px|Bowser with | [[File:Dark cannon.jpg|thumb|300px|Bowser takes aim with his Dark Cannon.]] | ||
A '''Dark Cannon''' ({{ja|ダークキャノン|Dāku Kyanon}}, ''Dark Cannon'') is a powerful weapon of the [[Subspace Army]]. This large, bulky weapon vaguely resembles a black | A '''Dark Cannon''' ({{ja|ダークキャノン|Dāku Kyanon}}, ''Dark Cannon'') is a powerful weapon of the [[Subspace Army]]. This large, bulky weapon vaguely resembles a black draconic head and has the power to reduce a [[Fighter]] to their [[Trophy]] form in a single shot. | ||
After a somewhat lengthy charging period, in which the barrel of the weapon glows orange, it fires a thick, black arrow-shaped beam that instantly reduces any fighter it hits to their trophy forms. The shots mainly move in straight lines but can curve slightly in seemingly random directions; should a shot hit something that cannot be turned into a trophy, it will cause an explosion. Once initially charged up, Dark Cannons can proceed to fire multiple shots in quick succession; the charge time needed seems to lengthen the longer it goes without firing. | After a somewhat lengthy charging period, in which the barrel of the weapon glows orange, it fires a thick, black arrow-shaped beam that instantly reduces any fighter it hits to their trophy forms. The shots mainly move in straight lines but can curve slightly in seemingly random directions; should a shot hit something that cannot be turned into a trophy, it will cause an explosion. Once initially charged up, Dark Cannons can proceed to fire multiple shots in quick succession; the charge time needed seems to lengthen the longer it goes without firing. | ||
[[File:Dark_Cannon.png|thumb|Wario | [[File:Dark_Cannon.png|thumb|Wario firing his Dark Cannon.]] | ||
Despite its potentially high rate of fire and fast shot speed, Dark Cannons are not very hard to dodge if the target is aware; in fact, the only times the weapon is seen connecting is on targets that are incapacitated or ambushed. They can also only affect one target at a time - once a shot connects, it quickly fades away even if it pierces through the target. As a result, the victim must be quickly taken away from their partners through a very fast escape path such as the [[Koopa Clown Car]] to prevent an easy revival. Dark Cannons are also large and unwieldy; they are too heavy for a normal human to carry and aim without support. | Despite its potentially high rate of fire and fast shot speed, Dark Cannons are not very hard to dodge if the target is aware; in fact, the only times the weapon is seen connecting is on targets that are incapacitated or ambushed. They can also only affect one target at a time - once a shot connects, it quickly fades away even if it pierces through the target. As a result, the victim must be quickly taken away from their partners through a very fast escape path such as the [[Koopa Clown Car]] to prevent an easy revival. Dark Cannons are also large and unwieldy; they are too heavy for a normal human to carry and aim without support. | ||