File replacement: Difference between revisions
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[[File:SSBU Ninten Import hack.jpeg|thumb|One of the recolors of a mod that turns [[Ness (SSBU)|Ness]] into Ninten from ''Earthbound Beginnings''.|250px|right]] | [[File:SSBU Ninten Import hack.jpeg|thumb|One of the recolors of a mod that turns [[Ness (SSBU)|Ness]] into Ninten from ''Earthbound Beginnings''.|250px|right]] | ||
[[File:Bowser Mod.jpg|thumb|A mod that changes [[Bowser (SSBU)|Bowser]]'s down air to be a spiking swipe with an animation change based off his forward air.|250px|left]] | [[File:Bowser Mod.jpg|thumb|A mod that changes [[Bowser (SSBU)|Bowser]]'s down air to be a spiking swipe with an animation change based off his forward air.|250px|left]] | ||
As in the previous game, file replacement in ''Ultimate'' relies on LayeredFS and mods placed on an SD card. Currently, all consoles released prior to July 2018 contain an unpatchable bug present in their bootloader and are capable of running mods via CFW (custom firmware). | |||
Hackers have been able to replace the game's textures, models, UI elements, voices, parameters, animation edits, moves, and music. Previous features introduced make a return. Released file replacements are most commonly available on [https://gamebanana.com/games/6498 GameBanana] much like the game's predecessor. | |||
In August 2020, a mod loader known as ARCropolis was developed. This mod loader is a plugin for Skyline, a game patch that allows for directly hooking the game's code. This tool is considered an alternative to the older, more limited Ultimate Mod Manager. Before Acropolis' completion, it was previously difficult to add brand new files and directories. In the base game, certain files (such as character's models) are shared on all costume slots in order to save file space, compared to how they were independent for each costume in previous games. After many updates, all limitations replacing and adding files set by the game's ''Data.arc'' file have been removed, and ARCropolis is now considered feature complete. Thus, it is now possible to give one-slot mods to characters as in previous games. In a series first, it is now possible to create one-slot movesets, which are custom movesets applied to a character's alternate costume without replacing the default moveset. | |||
Examples include: | |||
* Changing the voice clips for [[Sora (SSBU)|Sora]] to match the costume's origins (''Kingdom Hearts 1'' voice for the ''Kingdom Hearts'' costume, etc.) | * Changing the voice clips for [[Sora (SSBU)|Sora]] to match the costume's origins (''Kingdom Hearts 1'' voice for the ''Kingdom Hearts'' costume, etc.) | ||
* Turning [[Ganondorf (SSBU)|Ganondorf]] into Sigma from the ''Megaman X'' franchise. | * Turning [[Ganondorf (SSBU)|Ganondorf]] into Sigma from the ''Megaman X'' franchise. | ||
* Giving [[Wolf (SSBU)|Wolf]] his ''Brawl'' design without replacing the ''Ultimate'' design. | * Giving [[Wolf (SSBU)|Wolf]] his ''Brawl'' design without replacing the ''Ultimate'' design. | ||
* Playing [[Knuckles the Echidna|Knuckles]] with a unique moveset by selecting Sonic on the Character Select Screen. | |||
==Specific hacks== | ==Specific hacks== |