Ironman: Difference between revisions

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== Full Roster Ironman ==
== Full Roster Ironman ==
This type of Ironman is functionally similar to a normal Ironman, but involves each player using the full roster instead of a set number of characters. It is occasionally done as a side-event at some tourneys, the most famous instance being {{Sm|Mango}}'s and {{Sm|Mew2King}}'s full roster Ironman at [[Smash the Record]]. This format presides mostly within the original ''Super Smash Bros.'' and ''Melee''; in the former it is a regular fixture of its competitive scene and is also known as a "Twelve Character Battle". Full roster Ironmans for the later ''Smash'' games are rare even in casual settings due to each game's increasingly large roster size. For example, ''Ultimate'' has 89 playable characters (86 if {{SSBU|Pokémon Trainer}} and the [[Aegis]] are each counted as one character), leaving each player with 267 stocks (or 258 stocks) if each character is given three stocks; such an event would take several hours to finish at least, and if done as an exhibition within a tournament, it would likely run well past a tournament's runtime.
This type of Ironman is functionally similar to a normal Ironman, but involves each player using the full roster instead of a set number of characters. It is occasionally done as a side-event at some tourneys, the most famous instance being {{Sm|Mango}}'s and {{Sm|Mew2King}}'s full roster Ironman at [[Smash the Record]]. This format presides mostly within the original ''Super Smash Bros.'' and ''Melee''; in the former it is a regular fixture of its competitive scene and is also known as a "[[Twelve character battle]]". Full roster Ironmans for the later ''Smash'' games are rare even in casual settings due to each game's increasingly large roster size. For example, ''Ultimate'' has 89 playable characters (86 if {{SSBU|Pokémon Trainer}} and the [[Aegis]] are each counted as one character), leaving each player with 267 stocks (or 258 stocks) if each character is given three stocks; such an event would take several hours to finish at least, and if done as an exhibition within a tournament, it would likely run well past its runtime.


== Ironman Challenge ==
== Ironman Challenge ==
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*If a match is ever lost, all progress is reset and the challenge must be started from the beginning.
*If a match is ever lost, all progress is reset and the challenge must be started from the beginning.


In addition to these, there are optional rules to make the challenge even harder, such as stipulating that you are only allowed to play an opponent one time or that characters must be selected in a random order. It is particularly popular on [[YouTube]] and is seen as one of the hardest challenges to complete in all of Smash, outside of actual tournament success.
In addition to these, there are optional rules to make the challenge even harder, such as stipulating that you are only allowed to play an opponent one time or that characters must be selected in a random order. It is particularly popular on [[YouTube]] and is seen as one of the hardest challenges to complete in all of ''Smash'', outside of actual tournament success.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are negligibly different from their parent character, Squad Strike and Ironman events (or gentleman agreement between players for casual matches) may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to be proficient with a character that has an Echo and thus allow them to essentially use their main (or secondary) twice instead of having to use an actually different character they're less competent with. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that play them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.
For a ruling specific to ''Ultimate'', with its introduction of [[clone]] characters known as "Echo Fighters" that are negligibly different from their parent character, Squad Strike and Ironman events (or gentleman agreement between players for casual matches) may ban players from using both an Echo and their parent character, deeming it an unfair advantage for players who happen to be proficient with a character that has an Echo and thus allow them to essentially use their main (or secondary) twice instead of having to use an actually different character they're less competent with. These Echo bans may not extend to {{SSBU|Lucina}}, {{SSBU|Chrom}}, and especially {{SSBU|Ken}} however, as a significant amount of players believe they are functionally distinct enough from their parent character to not inherently advantage players that play them, but where the line is drawn varies from tournament to tournament, if an Echo ban is in effect at all.
== See also ==
*[[Twelve character battle]]


== External links ==
== External links ==